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<blockquote data-quote="EzekielRaiden" data-source="post: 8720300" data-attributes="member: 6790260"><p>I never said it was pure luck.</p><p></p><p>I'm only saying that it's more luck than quality, and that many of 5e's issues are (as others have said) back-loaded, as has been the case for past editions, like 3e. As a result, you have a game that gets people on board fast, gets them committed, and only after that begins to be not all it's cracked up to be. But because network effects are a thing and switching systems is a pain and often an expense (and scary if you've never played any other system), there's a lot of resistance that has to be overcome before someone would consider playing something else.</p><p></p><p>If 5e were in fact "perfect" (or even <em>remotely close</em> to "perfect") it would not have induced the creation of things like Level Up, which has been in the works for years now. Yes, being relatively familiar and lower engagement made it somewhat easier to get into. (People often underestimate just how complex even 5e is to people with zero RPG experience, where you have to teach them even the concept of hit points or attack rolls.) But the real most important factors were the enormous amounts of free advertising, overall outreach, old players being enthusiastic proselytizers, etc. In other words, 5e was a decent but not perfect game for its context, and could have done even better than it did, and that context was overwhelmingly favorable to it.</p><p></p><p>I am 100% confident we will see changes in 2024 that the ~20% of fans who were around before 5e launched will be at best divided over, and at worst united against, in order to adapt 5e to the 80% who are newcomers with none of the preconceptions, prejudices, or received wisdom. I cannot with any confidence predict exactly what those changes will be, nor whether they will be changes I personally like. But I am completely certain such changes will occur, specifically <em>because </em>5e is not and never was even remotely close to perfect, neither in general nor in the specific context of 2014.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8720300, member: 6790260"] I never said it was pure luck. I'm only saying that it's more luck than quality, and that many of 5e's issues are (as others have said) back-loaded, as has been the case for past editions, like 3e. As a result, you have a game that gets people on board fast, gets them committed, and only after that begins to be not all it's cracked up to be. But because network effects are a thing and switching systems is a pain and often an expense (and scary if you've never played any other system), there's a lot of resistance that has to be overcome before someone would consider playing something else. If 5e were in fact "perfect" (or even [I]remotely close[/I] to "perfect") it would not have induced the creation of things like Level Up, which has been in the works for years now. Yes, being relatively familiar and lower engagement made it somewhat easier to get into. (People often underestimate just how complex even 5e is to people with zero RPG experience, where you have to teach them even the concept of hit points or attack rolls.) But the real most important factors were the enormous amounts of free advertising, overall outreach, old players being enthusiastic proselytizers, etc. In other words, 5e was a decent but not perfect game for its context, and could have done even better than it did, and that context was overwhelmingly favorable to it. I am 100% confident we will see changes in 2024 that the ~20% of fans who were around before 5e launched will be at best divided over, and at worst united against, in order to adapt 5e to the 80% who are newcomers with none of the preconceptions, prejudices, or received wisdom. I cannot with any confidence predict exactly what those changes will be, nor whether they will be changes I personally like. But I am completely certain such changes will occur, specifically [I]because [/I]5e is not and never was even remotely close to perfect, neither in general nor in the specific context of 2014. [/QUOTE]
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