Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8720706" data-attributes="member: 6790260"><p>...<em>which again says nothing about changes they haven't revealed yet</em>. Stuff like, as stated, the <em>almost guaranteed</em> replacement of the Ranger with a new version and heavy rewrites of several PHB subclasses.</p><p></p><p>You cannot argue from the fact that we have seen certain changes in a certain pattern that it is somehow <em>impossible</em> to get changes that <em>won't</em> fit that pattern. Which is what I'm arguing, as I said before: I think the changes we've seen are the tip of the iceberg, and that there will be substantial changes to a lot of "behind the scenes" stuff, things that will be "completely compatible" with old material in the sense that you will still be able to run it, but not 100% fully backwards-compatible in the sense that it won't really be designed to support the old models.</p><p></p><p>For example, I expect encounter design to shift, I expect there to be rather more serious changes to monster design than we've already seen, and I expect there to be significant changes to expected rests. They can't implement those changes right now because it would be too dramatic a shift for classes still dependent on short rests. It will still be "compatible" in the sense that you <em>can still run</em> "original 5e" characters through new-style adventures, it just will be much more swingy (and likely more punishing) for certain classes.</p><p></p><p>Which is why I said that these words can mean something rather weaker than it sounds like they mean. WotC has a vested interest in making people as enthusiastic and positive toward this change as they can. Thus, they have a vested interest in presenting it in as positive a light as possible, which often means playing up compatibility--not outright false claims, to be sure, but <em>massaging</em> the truth wherever it is less convenient. And, like I said, <em>we have the playtest to demonstrate this already</em>. It's not like this is a new pattern. D&D Next was billed as ultra-modular, capable of slotting in all sorts of highly divergent gameplay styles through "toggles" and such. The end product has a small selection of fairly weakly-supported optional rules, most of which just change the flavor or pace of things, without actually shifting the gameplay experience. The <em>exact words</em> of their statements were equivocal, people read them pretty strongly to start off with and a portion were disappointed when that strong interpretation failed to materialize.</p><p></p><p>Be ready for that pattern to repeat itself. I obviously cannot provide any guarantee that it will happen. But it <em>has</em> happened in the past.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8720706, member: 6790260"] ...[I]which again says nothing about changes they haven't revealed yet[/I]. Stuff like, as stated, the [I]almost guaranteed[/I] replacement of the Ranger with a new version and heavy rewrites of several PHB subclasses. You cannot argue from the fact that we have seen certain changes in a certain pattern that it is somehow [I]impossible[/I] to get changes that [I]won't[/I] fit that pattern. Which is what I'm arguing, as I said before: I think the changes we've seen are the tip of the iceberg, and that there will be substantial changes to a lot of "behind the scenes" stuff, things that will be "completely compatible" with old material in the sense that you will still be able to run it, but not 100% fully backwards-compatible in the sense that it won't really be designed to support the old models. For example, I expect encounter design to shift, I expect there to be rather more serious changes to monster design than we've already seen, and I expect there to be significant changes to expected rests. They can't implement those changes right now because it would be too dramatic a shift for classes still dependent on short rests. It will still be "compatible" in the sense that you [I]can still run[/I] "original 5e" characters through new-style adventures, it just will be much more swingy (and likely more punishing) for certain classes. Which is why I said that these words can mean something rather weaker than it sounds like they mean. WotC has a vested interest in making people as enthusiastic and positive toward this change as they can. Thus, they have a vested interest in presenting it in as positive a light as possible, which often means playing up compatibility--not outright false claims, to be sure, but [I]massaging[/I] the truth wherever it is less convenient. And, like I said, [I]we have the playtest to demonstrate this already[/I]. It's not like this is a new pattern. D&D Next was billed as ultra-modular, capable of slotting in all sorts of highly divergent gameplay styles through "toggles" and such. The end product has a small selection of fairly weakly-supported optional rules, most of which just change the flavor or pace of things, without actually shifting the gameplay experience. The [I]exact words[/I] of their statements were equivocal, people read them pretty strongly to start off with and a portion were disappointed when that strong interpretation failed to materialize. Be ready for that pattern to repeat itself. I obviously cannot provide any guarantee that it will happen. But it [I]has[/I] happened in the past. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
Top