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<blockquote data-quote="clearstream" data-source="post: 8720793" data-attributes="member: 71699"><p>To me, the TTRPG community can be proud of 5th edition, and value its design as a remarkable accomplishment that in drawing in more people has created more room for a wonderful variety of other RPGs to thrive in. Were I one of its game designers I would feel incredibly proud.</p><p></p><p>5th ed PHB 43k ratings, 91% 5-star, 1% 1-star</p><p>5th DMG 23k ratings, 91% 5-star, 0% 1-star</p><p>5th MM 23k ratings, 91% 5-star, 0% 1-star</p><p></p><p>4th ed PHB 600 ratings, 76% 5-star, 2% 1-star</p><p>4th DMG 300 ratings, 77% 5-star, 3% 1-star</p><p>4th MM 300 ratings, 78% 5-star, 1% 1-star</p><p></p><p>3.5e PHB 600 ratings, 85% 5-star, 1% 1-star</p><p>3.5 DMG 400 ratings, 88% 5-star, 2% 1-star</p><p>3.5 MM 300 ratings, 84% 5-star, 3% 1-star</p><p></p><p>Call of Cthulhu 1525 ratings, 90% 5-star, 0% 1-star</p><p>Mork Borg 800 ratings, 89% 5-star, 1% 1-star</p><p>Blades in the Dark 800 ratings, 88% 5-star, 0% 1-star</p><p>Monster of the Week 900 ratings, 88% 5-star, 0% 1-star</p><p>Fiasco 200 ratings, 76% 5-star, 5% 1-star</p><p>Agon 50 ratings, 64% 5-star, 4% 1-star</p><p></p><p><strong>ENnie Awards 2015:</strong></p><p>Winner (Gold): Product of the Year: Dungeons & Dragons (Player's Handbook)</p><p>Winner (Gold): Best Game: Dungeons & Dragons (Player's Handbook)</p><p>Winner (Gold): Best Rules: Dungeons & Dragons (Player's Handbook)</p><p>Winner (Silver): Writing: Dungeons & Dragons (Player's Handbook)</p><p>Winner (Gold): Best Electronic Book: Dungeons & Dragons (Basic Rules)</p><p>Winner (Gold): Free Product: Dungeons & Dragons (Basic Rules)</p><p>Winner (Gold): Fan's Choice for Best Publisher: Wizards of the Coast</p><p></p><p><strong>Origins Awards 2015:</strong></p><p>Winner: Best Role Playing Game: Dungeons & Dragons (Player's Handbook)</p><p>Winner: Fan Favorites: Best Role Playing Game: Dungeons & Dragons (Player's Handbook)</p><p></p><p><strong>Golden Geek 2014:</strong></p><p>Winner: Game of the Year: Dungeons & Dragons (5th Edition)</p><p>Winner: Best Artwork and Presentation: Dungeons & Dragons (Player's Handbook)</p><p> </p><p>Example positive testimonies</p><p></p><p></p><p></p><p></p><p></p><p></p><p>An example negative testimonies</p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'd recommend reading testimonials of the vast number of delighted (and a few disguntled) players to get a sense of why 5e is succeeding. Themes I noticed were</p><ul> <li data-xf-list-type="ul">Accessible - players find it easy to get into</li> <li data-xf-list-type="ul">Creative expression - players describe being able to creatively play characters they love</li> <li data-xf-list-type="ul">Focus on play - the rules don't distract from the play</li> </ul><p>What I notice in testimonies is the absence of concern for monk balance or champions being worse than battlemasters, or how martials compare with casters, etc. One possible conclusion is that here at Enworld we have many sophisticated TTRPGers able to analyse balance, deconstruct rules, contrast with the avant-garde. If I say that 5e is "special" and a "landmark" I would not mean that I'm oblivious to its flaws. Rather I examine as an expert its meaning to folk other than myself.</p><p></p><p>What does "special" imply? Taking the first definition offered by google - "better, greater, or otherwise different from what is usual." 5e has succeed to an unusual extent in satisfying a broad TTRPG audience. It has proven better for that purpose, and done so to a greater extent than <em>any</em> other contemporary TTRPG. It is not just more bought, it is more <em>liked</em>. It surprises me that TTRPGers don't cherish the success of 5e - seeing it doing something remarkable that benefits the whole niche - even if we are able to appreciate everything that it doesn't do as successfully as other games we are aware of.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8720793, member: 71699"] To me, the TTRPG community can be proud of 5th edition, and value its design as a remarkable accomplishment that in drawing in more people has created more room for a wonderful variety of other RPGs to thrive in. Were I one of its game designers I would feel incredibly proud. 5th ed PHB 43k ratings, 91% 5-star, 1% 1-star 5th DMG 23k ratings, 91% 5-star, 0% 1-star 5th MM 23k ratings, 91% 5-star, 0% 1-star 4th ed PHB 600 ratings, 76% 5-star, 2% 1-star 4th DMG 300 ratings, 77% 5-star, 3% 1-star 4th MM 300 ratings, 78% 5-star, 1% 1-star 3.5e PHB 600 ratings, 85% 5-star, 1% 1-star 3.5 DMG 400 ratings, 88% 5-star, 2% 1-star 3.5 MM 300 ratings, 84% 5-star, 3% 1-star Call of Cthulhu 1525 ratings, 90% 5-star, 0% 1-star Mork Borg 800 ratings, 89% 5-star, 1% 1-star Blades in the Dark 800 ratings, 88% 5-star, 0% 1-star Monster of the Week 900 ratings, 88% 5-star, 0% 1-star Fiasco 200 ratings, 76% 5-star, 5% 1-star Agon 50 ratings, 64% 5-star, 4% 1-star [B]ENnie Awards 2015:[/B] Winner (Gold): Product of the Year: Dungeons & Dragons (Player's Handbook) Winner (Gold): Best Game: Dungeons & Dragons (Player's Handbook) Winner (Gold): Best Rules: Dungeons & Dragons (Player's Handbook) Winner (Silver): Writing: Dungeons & Dragons (Player's Handbook) Winner (Gold): Best Electronic Book: Dungeons & Dragons (Basic Rules) Winner (Gold): Free Product: Dungeons & Dragons (Basic Rules) Winner (Gold): Fan's Choice for Best Publisher: Wizards of the Coast [B]Origins Awards 2015:[/B] Winner: Best Role Playing Game: Dungeons & Dragons (Player's Handbook) Winner: Fan Favorites: Best Role Playing Game: Dungeons & Dragons (Player's Handbook) [B]Golden Geek 2014:[/B] Winner: Game of the Year: Dungeons & Dragons (5th Edition) Winner: Best Artwork and Presentation: Dungeons & Dragons (Player's Handbook) Example positive testimonies An example negative testimonies I'd recommend reading testimonials of the vast number of delighted (and a few disguntled) players to get a sense of why 5e is succeeding. Themes I noticed were [LIST] [*]Accessible - players find it easy to get into [*]Creative expression - players describe being able to creatively play characters they love [*]Focus on play - the rules don't distract from the play [/LIST] What I notice in testimonies is the absence of concern for monk balance or champions being worse than battlemasters, or how martials compare with casters, etc. One possible conclusion is that here at Enworld we have many sophisticated TTRPGers able to analyse balance, deconstruct rules, contrast with the avant-garde. If I say that 5e is "special" and a "landmark" I would not mean that I'm oblivious to its flaws. Rather I examine as an expert its meaning to folk other than myself. What does "special" imply? Taking the first definition offered by google - "better, greater, or otherwise different from what is usual." 5e has succeed to an unusual extent in satisfying a broad TTRPG audience. It has proven better for that purpose, and done so to a greater extent than [I]any[/I] other contemporary TTRPG. It is not just more bought, it is more [I]liked[/I]. It surprises me that TTRPGers don't cherish the success of 5e - seeing it doing something remarkable that benefits the whole niche - even if we are able to appreciate everything that it doesn't do as successfully as other games we are aware of. [/QUOTE]
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