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<blockquote data-quote="doctorbadwolf" data-source="post: 8723493" data-attributes="member: 6704184"><p>It does no such thing. You have an action. You can, if an ability or specific rule allows it, use a Bonus Action. There’s no dancing, no obfuscation. </p><p></p><p>So, if you accepted that you don’t “have” bonus actions, you just <em>may</em> be able to take one due to a specific ability, this wouldn’t be confusing. I’m not sure why it is anyway, because it’s not especially weird to not be allowed to trade one type of action for another in a game. </p><p></p><p>Wait, how is it confusing that Quicken Action lets you use the Cast a Spell Action as a Bonus Action? Especially, how on earth does a sorcerer ability that explicitly changes the general rule when used confuse you about how the general rule works? Fire Bolt is a spell that requires an action to cast. That is a self contained rule. If you use Quicken Spell, then you are casting a spell with the Quicken Spell bonus action ability, using its specific rules that change how general Spellcasting rules work for a single specific instance. </p><p></p><p>I genuinely cannot fathom how that could ever confuse anyone. </p><p></p><p>You’re never forced to do that, because a given thing either requires an Action, Reaction, Bonus Action, or no action, and the specific rules being referenced will tell you which. I can almost see where you’re coming from with some of this but number 3 is just…I’m sorry but it seems like you were confused because you insisted on reading the rules through the lense of past editions, rather than just reading it straight and playing the game. </p><p></p><p>Yes, it is. </p><p></p><p>But it’s just…you have an Action, and you have movement, which you can spend however you want during your turn. If a feature or specific rule says so, you can take a special kind of action called a Bonus Action. </p><p></p><p>That…is very simple. They didn’t go out of their way to obscure anything. BA and MinorA are different enough they changed the name, movement isn’t a move action (like seriously the whole dynamic of movement is different) it’s just an amount you can move while doing other things, and the Action could be called a Standard Action I guess but why? What is gained? </p><p></p><p>You’re taking the Cast a Spell Action, Attack Action, Dash Action, etc. it’s not obscure. At all.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8723493, member: 6704184"] It does no such thing. You have an action. You can, if an ability or specific rule allows it, use a Bonus Action. There’s no dancing, no obfuscation. So, if you accepted that you don’t “have” bonus actions, you just [I]may[/I] be able to take one due to a specific ability, this wouldn’t be confusing. I’m not sure why it is anyway, because it’s not especially weird to not be allowed to trade one type of action for another in a game. Wait, how is it confusing that Quicken Action lets you use the Cast a Spell Action as a Bonus Action? Especially, how on earth does a sorcerer ability that explicitly changes the general rule when used confuse you about how the general rule works? Fire Bolt is a spell that requires an action to cast. That is a self contained rule. If you use Quicken Spell, then you are casting a spell with the Quicken Spell bonus action ability, using its specific rules that change how general Spellcasting rules work for a single specific instance. I genuinely cannot fathom how that could ever confuse anyone. You’re never forced to do that, because a given thing either requires an Action, Reaction, Bonus Action, or no action, and the specific rules being referenced will tell you which. I can almost see where you’re coming from with some of this but number 3 is just…I’m sorry but it seems like you were confused because you insisted on reading the rules through the lense of past editions, rather than just reading it straight and playing the game. Yes, it is. But it’s just…you have an Action, and you have movement, which you can spend however you want during your turn. If a feature or specific rule says so, you can take a special kind of action called a Bonus Action. That…is very simple. They didn’t go out of their way to obscure anything. BA and MinorA are different enough they changed the name, movement isn’t a move action (like seriously the whole dynamic of movement is different) it’s just an amount you can move while doing other things, and the Action could be called a Standard Action I guess but why? What is gained? You’re taking the Cast a Spell Action, Attack Action, Dash Action, etc. it’s not obscure. At all. [/QUOTE]
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