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<blockquote data-quote="doctorbadwolf" data-source="post: 8726452" data-attributes="member: 6704184"><p>That entire mindset drives me nuts, frankly.</p><p></p><p>Similarity isn’t what the issue is based in, then. I really wish folks would stop using terms to talk about it that speak to an entirely different issue from what they are actually trying to criticize.</p><p></p><p>For me, I experience what you’re describing vastly more with warrior characters in any edition before 4e, than with any classes in 4e (even two rogues can be built to play so differently they might as well be different classes), but I don’t call it “samey”, because it’s not like rogues and fighters are built the same, it’s just that I find their design boring and limited in the scope of actions they can take. To me, similarity lives in what happens in play, not in how the options are formatted. </p><p></p><p>As I said upthread, wizards can summon creatures, create walls, teleport to trade places with a creature, create zones with various effects, create constructions of magic, etc, and that’s before you get into rituals. Fighters can hurt things, protect allies, and exert some control over individual enemies in terms of restricting thier actions and creating “lose/lose” scenarios for them. </p><p></p><p>That describes two completely different character types, who do completely different things. </p><p></p><p>Samey is a completely, egregiously, incongruous descriptor for the above. </p><p></p><p>You might recall that I agreed with you upthread about a lot of the talk about why 4e wouldn’t be as huge as 5e is, even with the same circumstance. It’s not like I am unaware that people experience what you’re talking about. But if the 4e classes are “samey”, then the word has little if any actual meaning, and is actively detrimental to communication.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8726452, member: 6704184"] That entire mindset drives me nuts, frankly. Similarity isn’t what the issue is based in, then. I really wish folks would stop using terms to talk about it that speak to an entirely different issue from what they are actually trying to criticize. For me, I experience what you’re describing vastly more with warrior characters in any edition before 4e, than with any classes in 4e (even two rogues can be built to play so differently they might as well be different classes), but I don’t call it “samey”, because it’s not like rogues and fighters are built the same, it’s just that I find their design boring and limited in the scope of actions they can take. To me, similarity lives in what happens in play, not in how the options are formatted. As I said upthread, wizards can summon creatures, create walls, teleport to trade places with a creature, create zones with various effects, create constructions of magic, etc, and that’s before you get into rituals. Fighters can hurt things, protect allies, and exert some control over individual enemies in terms of restricting thier actions and creating “lose/lose” scenarios for them. That describes two completely different character types, who do completely different things. Samey is a completely, egregiously, incongruous descriptor for the above. You might recall that I agreed with you upthread about a lot of the talk about why 4e wouldn’t be as huge as 5e is, even with the same circumstance. It’s not like I am unaware that people experience what you’re talking about. But if the 4e classes are “samey”, then the word has little if any actual meaning, and is actively detrimental to communication. [/QUOTE]
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