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<blockquote data-quote="teitan" data-source="post: 8726601" data-attributes="member: 3457"><p>I think it is like 1e/BD&D, not BECMI per se, but that period in the early years as BECMI seems to have kind of slumped based on the sales data, but the system was simple and therefore easy to grasp so they caught on, especially going from Holmes into AD&D, which is what I mean in my example there but could easily include BX. The height of D&D back then was that early period when those two ruled the roost and they were simple, easy to understand games where making a character was as simple as throwing some dice, picking a race/class and letting the imagination run wild. 5e has that element to it. It really doesn't take long to make a character, roll some dice, pick a race, a class, a background and some proficiencies and start playing. That simple play style that allows you to get more complex if you want and at the same time let's you stay as simple as that first couple levels. I think it is very important to 5e's longevity for so long. Unlike previous editions it has gotten more popular as the years go on while others have cratered out after about 4-5, if that with 3.x and 4e.</p></blockquote><p></p>
[QUOTE="teitan, post: 8726601, member: 3457"] I think it is like 1e/BD&D, not BECMI per se, but that period in the early years as BECMI seems to have kind of slumped based on the sales data, but the system was simple and therefore easy to grasp so they caught on, especially going from Holmes into AD&D, which is what I mean in my example there but could easily include BX. The height of D&D back then was that early period when those two ruled the roost and they were simple, easy to understand games where making a character was as simple as throwing some dice, picking a race/class and letting the imagination run wild. 5e has that element to it. It really doesn't take long to make a character, roll some dice, pick a race, a class, a background and some proficiencies and start playing. That simple play style that allows you to get more complex if you want and at the same time let's you stay as simple as that first couple levels. I think it is very important to 5e's longevity for so long. Unlike previous editions it has gotten more popular as the years go on while others have cratered out after about 4-5, if that with 3.x and 4e. [/QUOTE]
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