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Is 5E Special
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<blockquote data-quote="doctorbadwolf" data-source="post: 8727853" data-attributes="member: 6704184"><p>I guess what I struggle with is this. </p><p></p><p>Is it really hard to believe that most players find 5e easier to just sit down and play than nearly any other edition? That’s what’s really being discussed. Simplicity is just a shortcut to that. </p><p></p><p>If not, is it really hard to believe that ease of use is a significant factor in the popularity and growth into the mainstream of a game? </p><p></p><p>Like…we aren’t making wild claims, here. “Special” or not, 5e has a particular combination of traits in a good enough balance that it is suited to mass popularity. I really don’t see how that is controversial. I don’t give a half eaten fig whether those traits are particular to 5e, or whether you personally (you being any given reader) <em>like</em> the combination and balance of “flavors”, or whatever other nits anyone wants to pick about what “special” means and whether 5e “qualifies” for the term. </p><p></p><p>5e runs out of the box (no seriously. Overthink it all you want, it’s very easy to sit down and play. Like IMO the popularity of the game and its growth into the mainstream literally proves that this is true) quite easily. </p><p></p><p>5e allows players to build an evocative OC without overwhelming them with options or requiring homework to understand what all the terms mean in order to even understand what they’re building. </p><p></p><p>5e’s mechanics and math are straightforward and while there is some depth to master, the learning curve is very gentle to get basic proficiency. </p><p></p><p>Like I’m sure a couple posters will find some word they think I misused that “disproves” my whole argument or whatever, but the above just isn’t a set of remotely wild claims. Each of the above, IMO contributes significantly to 5e’s continued success, completely breaking the mold of all previous versions of D&D.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8727853, member: 6704184"] I guess what I struggle with is this. Is it really hard to believe that most players find 5e easier to just sit down and play than nearly any other edition? That’s what’s really being discussed. Simplicity is just a shortcut to that. If not, is it really hard to believe that ease of use is a significant factor in the popularity and growth into the mainstream of a game? Like…we aren’t making wild claims, here. “Special” or not, 5e has a particular combination of traits in a good enough balance that it is suited to mass popularity. I really don’t see how that is controversial. I don’t give a half eaten fig whether those traits are particular to 5e, or whether you personally (you being any given reader) [I]like[/I] the combination and balance of “flavors”, or whatever other nits anyone wants to pick about what “special” means and whether 5e “qualifies” for the term. 5e runs out of the box (no seriously. Overthink it all you want, it’s very easy to sit down and play. Like IMO the popularity of the game and its growth into the mainstream literally proves that this is true) quite easily. 5e allows players to build an evocative OC without overwhelming them with options or requiring homework to understand what all the terms mean in order to even understand what they’re building. 5e’s mechanics and math are straightforward and while there is some depth to master, the learning curve is very gentle to get basic proficiency. Like I’m sure a couple posters will find some word they think I misused that “disproves” my whole argument or whatever, but the above just isn’t a set of remotely wild claims. Each of the above, IMO contributes significantly to 5e’s continued success, completely breaking the mold of all previous versions of D&D. [/QUOTE]
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