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<blockquote data-quote="clearstream" data-source="post: 8728071" data-attributes="member: 71699"><p><em>Some </em>people. The other factors contributed, <em>and </em>there was something special about the game.</p><p></p><p>Have we reached the trading of assertions part of the discussion? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> That said, I think your last thought is right: no one has yet suggested any convincing way to isolate and prove which are the contributing factors. I have looked at the %age positive and %age negative review rates for a range of RPGs, and read the testimonials, and it seems to me that it is something about the game design that is "special" in driving success for a wide audience <em>over and above</em> contextual factors. It's form and function, as well as position. I look at the design, and as I (like most here) have a <em>thorough </em>knowledge of the previous editions, it looks to my expert eye to be an especially nice piece of design work. Is it <em>perfect</em>? No. Is it <em>special</em>? Yes. At least in my view. And it's not alone in contemporary RPGs that are also special (in their different ways.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 8728071, member: 71699"] [I]Some [/I]people. The other factors contributed, [I]and [/I]there was something special about the game. Have we reached the trading of assertions part of the discussion? :unsure: That said, I think your last thought is right: no one has yet suggested any convincing way to isolate and prove which are the contributing factors. I have looked at the %age positive and %age negative review rates for a range of RPGs, and read the testimonials, and it seems to me that it is something about the game design that is "special" in driving success for a wide audience [I]over and above[/I] contextual factors. It's form and function, as well as position. I look at the design, and as I (like most here) have a [I]thorough [/I]knowledge of the previous editions, it looks to my expert eye to be an especially nice piece of design work. Is it [I]perfect[/I]? No. Is it [I]special[/I]? Yes. At least in my view. And it's not alone in contemporary RPGs that are also special (in their different ways.) [/QUOTE]
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