S
Sunseeker
Guest
What about initiative? The DMG has a 2e-style initiative with weapon speed. Anyone have any experience with that in regards to combat speed/length of turns?
I assigned turns by location at the table and just went clockwise/counterclockwise. It helps in combat for simplicity as much as it helps out of combat with keeping people from simply shouting out all their ideas at once, while that's annoying with any number of players, it is significantly harder to handle with many and there are some people who no matter what do not keep things on their turn and this system makes it easier to keep them in line because you, and they, know they will get a turn to say/do something.