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Is a CR 30 monster a suitable challenge for a 20th level party?
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<blockquote data-quote="MonsterEnvy" data-source="post: 6773949" data-attributes="member: 6706188"><p>Well a few things. One it's abilities would be secret. Players are not supposed to look at a Monsters Statblock. Two the Terrasque has Magic Resistance and Legendary Resistance. Meaning it's very likely to save against anything you suggested and even if it does fail it can just use Legendary Resistance to negate that and save anyway. Also the Sorcerer with distant spell can you give me an example of a spell that would be useful that has a range of 600 ft and can be boosted to 1200?</p><p></p><p>Bestow Curse can't permastun. (It can make it so that their is a chance each round that a creature won't act but it can't perma stun it.) and it requires the Tarrasque to fail it's save with Advantage and Legendary Resistance. Contagion requires the Terrasuqe to fail 3 saves before it takes effect. A shadow requires a Natural 20 to hit the Tarrasque. THe intellect Devourer's save is super easy for the Terrasque to make.</p><p></p><p>Anyway even if reduced to 0 hp the Terrasque will keep on fighting until you use the Wish on it due to the fact it will just keep regenerating. If the Sharpshooter on Phantom Steed is annoying then the Tarrasque can just ignore it. I don't see how Pladorc and his Simulacrum will be able to overwhelm the thing in Melee. </p><p></p><p>Anyway it's still supposed to be beatable. And your entire thing pretty much shows a bunch of 20th level heroes that know all of the things weaknesses and strengths. Rather then a normal group of Adventurers that would run away. If this thing attacked a city or an army, Both the city and army would be crushed. (I always use the cleaving rules in my games so the Tarrasque would be wiping out 10 or so soliders with every swing.)</p></blockquote><p></p>
[QUOTE="MonsterEnvy, post: 6773949, member: 6706188"] Well a few things. One it's abilities would be secret. Players are not supposed to look at a Monsters Statblock. Two the Terrasque has Magic Resistance and Legendary Resistance. Meaning it's very likely to save against anything you suggested and even if it does fail it can just use Legendary Resistance to negate that and save anyway. Also the Sorcerer with distant spell can you give me an example of a spell that would be useful that has a range of 600 ft and can be boosted to 1200? Bestow Curse can't permastun. (It can make it so that their is a chance each round that a creature won't act but it can't perma stun it.) and it requires the Tarrasque to fail it's save with Advantage and Legendary Resistance. Contagion requires the Terrasuqe to fail 3 saves before it takes effect. A shadow requires a Natural 20 to hit the Tarrasque. THe intellect Devourer's save is super easy for the Terrasque to make. Anyway even if reduced to 0 hp the Terrasque will keep on fighting until you use the Wish on it due to the fact it will just keep regenerating. If the Sharpshooter on Phantom Steed is annoying then the Tarrasque can just ignore it. I don't see how Pladorc and his Simulacrum will be able to overwhelm the thing in Melee. Anyway it's still supposed to be beatable. And your entire thing pretty much shows a bunch of 20th level heroes that know all of the things weaknesses and strengths. Rather then a normal group of Adventurers that would run away. If this thing attacked a city or an army, Both the city and army would be crushed. (I always use the cleaving rules in my games so the Tarrasque would be wiping out 10 or so soliders with every swing.) [/QUOTE]
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Is a CR 30 monster a suitable challenge for a 20th level party?
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