Ramaster
Adventurer
Is a fun “War Campaign” possible? Find out here!
Hello!
I may be running a War Campaign in the upcoming months and I am going to use a method for resolving the conflict similar to Mass Effect 3. For those who weren't lucky enough to play this great game, basically you accumulate "War Assets" (Fleets, Infantry divisions, Good leaders, Rare resources, etc...) that add a certain number to your Military Strength. The military strength then gets multiplied by a Readiness percentage to give you a final Effective Military Strength (EMS) number. To at least win the final battle, you need a certain EMS (Something like 3.100 in the game). A higher number will unlock progressively better endings.
So, the idea for the campaign is basically this.
They will be defending a castle against a vicious assault by an army of ruthless dwarves. They start with some Assets (The castle itself, an infantry division, an allied wizard and an irregular company) and they have to upgrade them and gather new assets to increase their military strength. On Mass Effect, the readiness multiplier was based on your on-line performance of multiplayer and, since there is no "online performance of multiplayer" per se, on Pnp RPGs, I will use some other parameters to set it (Their Higher Arcane and Divine caster level; the total Fighter, Bard and Cavalier class levels; Highest Charisma, Intelligence and Wisdom Scores; Etc...).
To add some spice to it, unlike Mass Effect some assets will have a random number (For example, 20+2d10) and some will give them "Special Bonuses" that will be helpful during combat (For example, fighting inside the castle gives +2 to initiative checks). Therefore, they won't know exactly how strong their army will be until the battle starts.
The Campaign will be run on Pathfinder, but it can be switched to other sistems with little adjustments. So, this is the basic idea, tell me what you think!
The Attachment is a sample of the Assets they can acquire and the format I will be using to make them.
View attachment Forum.xls
Hello!
I may be running a War Campaign in the upcoming months and I am going to use a method for resolving the conflict similar to Mass Effect 3. For those who weren't lucky enough to play this great game, basically you accumulate "War Assets" (Fleets, Infantry divisions, Good leaders, Rare resources, etc...) that add a certain number to your Military Strength. The military strength then gets multiplied by a Readiness percentage to give you a final Effective Military Strength (EMS) number. To at least win the final battle, you need a certain EMS (Something like 3.100 in the game). A higher number will unlock progressively better endings.
So, the idea for the campaign is basically this.
They will be defending a castle against a vicious assault by an army of ruthless dwarves. They start with some Assets (The castle itself, an infantry division, an allied wizard and an irregular company) and they have to upgrade them and gather new assets to increase their military strength. On Mass Effect, the readiness multiplier was based on your on-line performance of multiplayer and, since there is no "online performance of multiplayer" per se, on Pnp RPGs, I will use some other parameters to set it (Their Higher Arcane and Divine caster level; the total Fighter, Bard and Cavalier class levels; Highest Charisma, Intelligence and Wisdom Scores; Etc...).
To add some spice to it, unlike Mass Effect some assets will have a random number (For example, 20+2d10) and some will give them "Special Bonuses" that will be helpful during combat (For example, fighting inside the castle gives +2 to initiative checks). Therefore, they won't know exactly how strong their army will be until the battle starts.
The Campaign will be run on Pathfinder, but it can be switched to other sistems with little adjustments. So, this is the basic idea, tell me what you think!
The Attachment is a sample of the Assets they can acquire and the format I will be using to make them.
View attachment Forum.xls