Clint_L
Legend
Yeah, but that's a terrible trade-off. You're getting a bit more survivability, which is already not an issue, in exchange for the high mobility and striking power that, in combination with their built in survivability, make the current iteration of monk so fearsome.Like I said you lose damage and mobility, not much else with a 1-level fighter dip.
The knock against 2014 monk is that it is too squishy, too reliant on ki, and doesn't hit hard enough to take advantage of its high mobility and be the effective skirmisher that WotC clearly envisaged as its niche. Hoo boy, did 2024 address those issues, and then some. You've got way more focus (ki), the already strong manoeuvrability got further improved, damage got substantially buffed, grapple was fixed to allow for their high dexterity, and defence was vastly buffed through deflect attack and making dodge so cheaply available. The cumulative synergy has resulted in class that is arguably a top tier tank at the same time as being the highly mobile skirmisher that was originally intended.
I'm playing a new monk, currently level 4. She has one magic item (all players were allowed to start with one uncommon item as the campaign started at level 3), and picked eldritch claw tattoo (+1 to unarmed attacks, an additional 15' of range and d6 extra damage for 10 rounds, once per long rest). Point buy method. Human (tough feat), wayfarer background (lucky feat). So she is currently Str 10, Dex 18, Con 14, Int 8, Wis 16, Char 10, AC 17, 39 HP. Only using unarmed strikes for flavour reasons, even without spending a focus point her basic offence is +7/hit doing 1d6+5 per attack, up to three attacks per round, making that 2d6+5 per attack if its a tough fight. She can get anywhere, fast, with her 40' move and dash on demand, and if she needs to seriously tank uses the dodge action or grapples, while continuing to get two attacks through flurry of blows, while deflecting at least one hit per turn. At level 4!
Don't get me wrong, it's super fun! But it feels OP.
I really like the suggestion that if someone wants to play a heavily armoured monk because they love the aesthetic, then let them, but just call it a cosmetic choice and leave the basic chassis as is.