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Is a new GURPS version in the works?
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<blockquote data-quote="Faolyn" data-source="post: 8939896" data-attributes="member: 6915329"><p>I don't think I know that game. My table has, however, started with SWADE which does practically everything I could possibly want. Although I still haven't <em>quite </em>figured out a good "feeds off fear" mechanic yet for PCs. I had an idea for a game, inspired by a review I read for Beast: the Primordial, after which I said "I like the <em>idea</em>, but what if it didn't suck?" And if I were to run it, it'd probably be in either SWADE or Fate.</p><p></p><p></p><p>Oh, sure. That was actually one of my issues with GURPS, back when I played it. I am not good at point-based systems when there's <em>that </em>many points to spend, and it was really easy for me to create an extremely mediocre character. Maybe our main GURPS GM just used too many penalties on our rolls, but even with decently high skill levels I was just not actually good at anything, even the things I was specced for. That, plus so <em>many </em>different rules--I was terrible in combat, for instance, because I could never remember all the little maneuvers and abilities that gave you tiny-but-important bonuses--made it annoyingly difficult to play.</p><p></p><p>It also really annoyed me that it was so much cheaper to just up my stats rather than the actual attached skills. No, I didn't want my caster to have an IQ of 20, but there was no way I'd be able to get her spells up to decent levels otherwise.</p><p></p><p>GURPS did have some very cool worlds, though. I would love an updated or re-imagined Fantasy 2 in addition to Technomancer.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8939896, member: 6915329"] I don't think I know that game. My table has, however, started with SWADE which does practically everything I could possibly want. Although I still haven't [I]quite [/I]figured out a good "feeds off fear" mechanic yet for PCs. I had an idea for a game, inspired by a review I read for Beast: the Primordial, after which I said "I like the [I]idea[/I], but what if it didn't suck?" And if I were to run it, it'd probably be in either SWADE or Fate. Oh, sure. That was actually one of my issues with GURPS, back when I played it. I am not good at point-based systems when there's [I]that [/I]many points to spend, and it was really easy for me to create an extremely mediocre character. Maybe our main GURPS GM just used too many penalties on our rolls, but even with decently high skill levels I was just not actually good at anything, even the things I was specced for. That, plus so [I]many [/I]different rules--I was terrible in combat, for instance, because I could never remember all the little maneuvers and abilities that gave you tiny-but-important bonuses--made it annoyingly difficult to play. It also really annoyed me that it was so much cheaper to just up my stats rather than the actual attached skills. No, I didn't want my caster to have an IQ of 20, but there was no way I'd be able to get her spells up to decent levels otherwise. GURPS did have some very cool worlds, though. I would love an updated or re-imagined Fantasy 2 in addition to Technomancer. [/QUOTE]
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