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Is a new GURPS version in the works?
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<blockquote data-quote="Eyes of Nine" data-source="post: 8939925" data-attributes="member: 99786"><p>It's not GURPS that's kept SJG solvent, it's Munchkin. And semi-regular kickstarters like the Fantasy Trip and OGRE (although iirc OGRE became something of a profit boondoggle)</p><p></p><p>There's a reason there haven't been any widely distributed GURPS physical books in years - because it's not very popular/it doesn't make financial sense to do so. (Acknowledged - some kickstarters, and some POD books have been produced, I own most of them)</p><p></p><p>My point therefore being - GURPS as it now exists is not a <em>thriving</em> product line financially for SJG. Nor is it a game that is part of the "RPG cultural zeitgeist" except as "isn't that the super crunchy game grognards played back in the 90's?" sense. Something pretty drastic needs to be done <em>if</em> SJG cares about either a) bringing it back into relevance or b) making a bunch more money on it. I'm not saying they have to or want to achieve either of those goals - but simply publishing a 5e that merely tweaks some existing rules definitely won't achieve them. </p><p></p><p>This is based on my experience with the transition from 3e to 4e as a retailer was that people looked at the 4e rules, said "meh, not enough changes I was interested in, I'll stick with 3e" and so it didn't sell. This was for a game that in 2002-3 I was selling 3-4 copies of the 3e book a year. In addition, my GURPS group decided not to shift to 4e - but it did kill our 3e game <img class="smilie smilie--emoji" alt="😥" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f625.png" title="Sad but relieved face :disappointed_relieved:" data-shortname=":disappointed_relieved:" loading="lazy" width="64" height="64" />. My experience is one micro story in a sea of stories about GURPS 4e; but I think it tends closer to representative than not.</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 8939925, member: 99786"] It's not GURPS that's kept SJG solvent, it's Munchkin. And semi-regular kickstarters like the Fantasy Trip and OGRE (although iirc OGRE became something of a profit boondoggle) There's a reason there haven't been any widely distributed GURPS physical books in years - because it's not very popular/it doesn't make financial sense to do so. (Acknowledged - some kickstarters, and some POD books have been produced, I own most of them) My point therefore being - GURPS as it now exists is not a [I]thriving[/I] product line financially for SJG. Nor is it a game that is part of the "RPG cultural zeitgeist" except as "isn't that the super crunchy game grognards played back in the 90's?" sense. Something pretty drastic needs to be done [I]if[/I] SJG cares about either a) bringing it back into relevance or b) making a bunch more money on it. I'm not saying they have to or want to achieve either of those goals - but simply publishing a 5e that merely tweaks some existing rules definitely won't achieve them. This is based on my experience with the transition from 3e to 4e as a retailer was that people looked at the 4e rules, said "meh, not enough changes I was interested in, I'll stick with 3e" and so it didn't sell. This was for a game that in 2002-3 I was selling 3-4 copies of the 3e book a year. In addition, my GURPS group decided not to shift to 4e - but it did kill our 3e game 😥. My experience is one micro story in a sea of stories about GURPS 4e; but I think it tends closer to representative than not. [/QUOTE]
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