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Is a Precocious Cerebremancer Viable? [Focused Specialist Wizard + Precocious Apprentice feat + Psion + Cerebremancer] (Endarire)
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<blockquote data-quote="Endarire" data-source="post: 6746257" data-attributes="member: 11592"><p><em><strong>NOTE: See the bolded part below for a trick involving Precocious Apprentice and Focused Specialist.</strong></em></p><p></p><p><strong>Originally posted by Endarire:</strong></p><p></p><p>That being a human or an elf wizard1 who takes Precocious Apprentice, such as</p><p></p><p>Gray Elf Wizard1/Psion3/Cerebremancer10.</p><p></p><p>What's this Mind Mage PrC I've heard about? Also, is it viable in such a setup?</p><p></p><p><strong>Originally posted by phoenix00:</strong></p><p></p><p>yes it is viable</p><p></p><p>mind mage is in one of the dragon magazines, requires two of the dragon feats in the same issue.</p><p></p><p><a href="http://forums.gleemax.com/showthread.php?t=624041(x)" target="_blank">http://forums.gleemax.com/showthread.php?t=624041(x)</a></p><p></p><p>----</p><p></p><p>See if you can get your DM to adapt Ultimate Magus to an arcane/psion prc, and use it in conjunction with cerbemancer</p><p></p><p><strong>Originally posted by sinfire_titan:</strong></p><p></p><p>Good Idea: Use Focused Specialist to ignore the CL check from PA until you are able to cast 2nd level spells normally. And doing this allows you to cast other spells too.</p><p></p><p><strong>Originally posted by Endarire:</strong></p><p></p><p>What's this trick about Focused Caster and how's it work?</p><p></p><p><strong>Originally posted by sinfire_titan:</strong></p><p></p><p><strong></strong></p><p><strong>...</strong></p><p><strong></strong></p><p><strong>Are you kidding me? I've been saying this in every Dual-caster thread that involves Wizard for a month now! And I've even tried to get 9th level spells out of it at 1st level!</strong></p><p><strong></strong></p><p><strong>Anyway:</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p><strong>Originally posted by tsuyoshikentsu:</strong></p><p></p><p>I actually prefer Precocious Apprentice/Arcane Mastery, as it's an overall more useful feat (and gives you access to high-level scrolls on a consistent basis ridiculously early) but yes, Foc. Spec. does work like that.</p><p></p><p><strong>Originally posted by awaken_D_M_golem:</strong></p><p></p><p>Wiz 1 / Ardent 2 with Precocious Manifester / Cereb 4 / Mind Mage 10 / Cereb 3</p><p>MM 10 gets both Int + Wis to certain spells.</p><p></p><p>From Ph00's link:</p><p><strong>Mind Mage</strong></p><p>[sblock]</p><p></p><p>Mind Mage Requirements</p><p>Feats: Any two psi-spell feats</p><p>Spells: Ability to cast 3rd level or higher arcane</p><p>spells.</p><p>Powers: Ability to manifest 2nd level or higher</p><p>powers.</p><p>Special: Must have received training in the art of</p><p>mind magic, or acquired comprehensive texts from which</p><p>to learn its secrets.</p><p></p><p>Mind Mage Class Information</p><p>HD: d4</p><p></p><p>Skills: 2 + Int modifier per level; Autohypnosis,</p><p>Concentration, Craft, Knowledge (all, taken</p><p>individually), Psicraft, Spellcraft, Any two skills</p><p>not noted above from the class skill list for a</p><p>psionic class in which he has taken levels.</p><p></p><p>PSI-SPELL FEATS - REQ</p><p></p><p>All of these in some way enhance the performance of</p><p>energy spells. Twin Wells Same Source will enhance</p><p>the DCs (mostly double the Int modifier is</p><p>Psion/Wizard, for example).</p><p></p><p>Agitated Causticity - any two spells with the acid</p><p>descriptor, the matter agitation power.</p><p>Astral Fire - any two spells with fire descriptor, any</p><p>two powers with fire descriptor</p><p>Bioelectrical Surge - any two spells with electricity</p><p>descriptor, control body power</p><p>Bull Blast - Harden Energy</p><p>Concussive Blast - Harden Energy</p><p>Dual Plane Summons - any summon monster spell, astral</p><p>construct power</p><p>Energy Flare - Agitated Causticity, Astral Fire,</p><p>Bioelectrical Surge, or Solid Freeze</p><p>Harden Energy - ability to manifest any force power,</p><p>cast any spell with energy descriptor</p><p>Solid Freeze - any two spells with the cold</p><p>descriptor, the control flames power</p><p></p><p>Saves: Will Good, Fort & Refl poor.</p><p></p><p>BAB: As Wizard</p><p></p><p>Arcane progression: 8/10 progression, missing at</p><p>2nd/4th levels.</p><p>Manifester progression: 8/10 progression, missing at</p><p>1st/3rd levels.</p><p></p><p>Psionic Components (lvl 1): may substitute pps for V,</p><p>S, and 1gp or less M components. 2pp per spell level.</p><p></p><p>Compensation (lvl 2): May reduce cost of metamagic</p><p>feat; for each 3 pp spent, may offset spell level</p><p>increase by one. May reduce cost of metapsionic feat;</p><p>for every spell level spent, may reduce the additional</p><p>pp cost by 2pps. May not be used in conjunction with</p><p>psi-spell feats. May not reduce below normal cost of</p><p>spell or power.</p><p></p><p>Psionic Reinforcement (lvl 3): As long as MM has pp</p><p>reserve of 5 or greater, +1 on Spell DCs. At 9th</p><p>level this increases to +2 if the reserve is 10 pps or</p><p>higher.</p><p></p><p>Force Touch (lvl 4): May deliver any spell that</p><p>requires a touch attack with the following powers:</p><p>concussion, detonation, greater concussion, lesser</p><p>concussion, mass concussion, true concussion. The</p><p>force power has its normal effect in addition to</p><p>delivering the spell. The Force power will affect</p><p>only a single target, and must have line of sight. SR</p><p>applies individually to the power and the spell.</p><p></p><p>Twin Wells (lvl 5): 1/day, as a full round action that</p><p>provokes AoO, he may add his MM levels to either his</p><p>psionic or arcane class to determine spellcasting or</p><p>manifesting levels. This lasts for 24 hours. Does</p><p>not affect number of spells per day or power points.</p><p></p><p>Magical Reinforcement (lvl 6): 1/day per MM level he</p><p>may increase the effective level of one of his powers</p><p>by one level, as the Heighten Power feat, at no cost.</p><p>Choose to use this at the time the power is activated.</p><p></p><p>Focus of Disciline (lvl 7): May reduce to lower the</p><p>effective spell level by spending 8 power points per</p><p>level of reduction. May reduce pp cost of a power by</p><p>2 per level of spell spent. Arcane spellcasters who</p><p>prepare spells must make this decision when preparing</p><p>spells. The reduced level of the spell or power</p><p>affects the DC, identification for counterspelling,</p><p>and ease of dispelling, and acts in all ways as a</p><p>spell or power of the new, lower level.</p><p></p><p>Painful Premonition (lvl 8) The MM may chose to</p><p>augment a damaging spell or power a number of times</p><p>per day equal to the ability modifier that controls</p><p>his manifester class. The target must make a Will</p><p>save against a 6th level telepathic power. Success</p><p>negates all effects of the premonition. Failur impses</p><p>a -2 penalty on the target's saving throw (if any)</p><p>against the incoming effect and deals nonlethal damage</p><p>equal to the damage of the incoming spell or power.</p><p>If the target somehow reduces or escapes the incoming</p><p>effect, then an equivalent portion of the nonlethal</p><p>damage is averted. Mindless creatures, creatures</p><p>immune to mind-affecting effects, and thos with no</p><p>discernable anatomy are immune to painful premonition.</p><p></p><p>Twin Wells Same Source (lvl 10) This ability replaces</p><p>Twin Wells, but functions in a similar manner.</p><p>Instead, the MM may increase both his spellcasting</p><p>levels and manifester levels by an amount equal to</p><p>this MM levels. Further, when using any psi-spell</p><p>ability (ie. with psi-spell feats), he adds both the</p><p>key ability modifier for his psionic powers and arcane</p><p>spells togetehr for all effects based off the key</p><p>ability modifier (such as Save DC, etc.).</p><p>[/sblock]</p><p></p><p></p><p>Heck, throw in Psiotheurgist from Dragon #349, and even Bloodlines for more craziness.</p></blockquote><p></p>
[QUOTE="Endarire, post: 6746257, member: 11592"] [I][B]NOTE: See the bolded part below for a trick involving Precocious Apprentice and Focused Specialist.[/B][/I] [B]Originally posted by Endarire:[/B] That being a human or an elf wizard1 who takes Precocious Apprentice, such as Gray Elf Wizard1/Psion3/Cerebremancer10. What's this Mind Mage PrC I've heard about? Also, is it viable in such a setup? [B]Originally posted by phoenix00:[/B] yes it is viable mind mage is in one of the dragon magazines, requires two of the dragon feats in the same issue. [URL]http://forums.gleemax.com/showthread.php?t=624041(x)[/URL] ---- See if you can get your DM to adapt Ultimate Magus to an arcane/psion prc, and use it in conjunction with cerbemancer [B]Originally posted by sinfire_titan:[/B] Good Idea: Use Focused Specialist to ignore the CL check from PA until you are able to cast 2nd level spells normally. And doing this allows you to cast other spells too. [B]Originally posted by Endarire:[/B] What's this trick about Focused Caster and how's it work? [B]Originally posted by sinfire_titan:[/B] [B] ... Are you kidding me? I've been saying this in every Dual-caster thread that involves Wizard for a month now! And I've even tried to get 9th level spells out of it at 1st level! Anyway: [/B] [B]Originally posted by tsuyoshikentsu:[/B] I actually prefer Precocious Apprentice/Arcane Mastery, as it's an overall more useful feat (and gives you access to high-level scrolls on a consistent basis ridiculously early) but yes, Foc. Spec. does work like that. [B]Originally posted by awaken_D_M_golem:[/B] Wiz 1 / Ardent 2 with Precocious Manifester / Cereb 4 / Mind Mage 10 / Cereb 3 MM 10 gets both Int + Wis to certain spells. From Ph00's link: [B]Mind Mage[/B] [sblock] Mind Mage Requirements Feats: Any two psi-spell feats Spells: Ability to cast 3rd level or higher arcane spells. Powers: Ability to manifest 2nd level or higher powers. Special: Must have received training in the art of mind magic, or acquired comprehensive texts from which to learn its secrets. Mind Mage Class Information HD: d4 Skills: 2 + Int modifier per level; Autohypnosis, Concentration, Craft, Knowledge (all, taken individually), Psicraft, Spellcraft, Any two skills not noted above from the class skill list for a psionic class in which he has taken levels. PSI-SPELL FEATS - REQ All of these in some way enhance the performance of energy spells. Twin Wells Same Source will enhance the DCs (mostly double the Int modifier is Psion/Wizard, for example). Agitated Causticity - any two spells with the acid descriptor, the matter agitation power. Astral Fire - any two spells with fire descriptor, any two powers with fire descriptor Bioelectrical Surge - any two spells with electricity descriptor, control body power Bull Blast - Harden Energy Concussive Blast - Harden Energy Dual Plane Summons - any summon monster spell, astral construct power Energy Flare - Agitated Causticity, Astral Fire, Bioelectrical Surge, or Solid Freeze Harden Energy - ability to manifest any force power, cast any spell with energy descriptor Solid Freeze - any two spells with the cold descriptor, the control flames power Saves: Will Good, Fort & Refl poor. BAB: As Wizard Arcane progression: 8/10 progression, missing at 2nd/4th levels. Manifester progression: 8/10 progression, missing at 1st/3rd levels. Psionic Components (lvl 1): may substitute pps for V, S, and 1gp or less M components. 2pp per spell level. Compensation (lvl 2): May reduce cost of metamagic feat; for each 3 pp spent, may offset spell level increase by one. May reduce cost of metapsionic feat; for every spell level spent, may reduce the additional pp cost by 2pps. May not be used in conjunction with psi-spell feats. May not reduce below normal cost of spell or power. Psionic Reinforcement (lvl 3): As long as MM has pp reserve of 5 or greater, +1 on Spell DCs. At 9th level this increases to +2 if the reserve is 10 pps or higher. Force Touch (lvl 4): May deliver any spell that requires a touch attack with the following powers: concussion, detonation, greater concussion, lesser concussion, mass concussion, true concussion. The force power has its normal effect in addition to delivering the spell. The Force power will affect only a single target, and must have line of sight. SR applies individually to the power and the spell. Twin Wells (lvl 5): 1/day, as a full round action that provokes AoO, he may add his MM levels to either his psionic or arcane class to determine spellcasting or manifesting levels. This lasts for 24 hours. Does not affect number of spells per day or power points. Magical Reinforcement (lvl 6): 1/day per MM level he may increase the effective level of one of his powers by one level, as the Heighten Power feat, at no cost. Choose to use this at the time the power is activated. Focus of Disciline (lvl 7): May reduce to lower the effective spell level by spending 8 power points per level of reduction. May reduce pp cost of a power by 2 per level of spell spent. Arcane spellcasters who prepare spells must make this decision when preparing spells. The reduced level of the spell or power affects the DC, identification for counterspelling, and ease of dispelling, and acts in all ways as a spell or power of the new, lower level. Painful Premonition (lvl 8) The MM may chose to augment a damaging spell or power a number of times per day equal to the ability modifier that controls his manifester class. The target must make a Will save against a 6th level telepathic power. Success negates all effects of the premonition. Failur impses a -2 penalty on the target's saving throw (if any) against the incoming effect and deals nonlethal damage equal to the damage of the incoming spell or power. If the target somehow reduces or escapes the incoming effect, then an equivalent portion of the nonlethal damage is averted. Mindless creatures, creatures immune to mind-affecting effects, and thos with no discernable anatomy are immune to painful premonition. Twin Wells Same Source (lvl 10) This ability replaces Twin Wells, but functions in a similar manner. Instead, the MM may increase both his spellcasting levels and manifester levels by an amount equal to this MM levels. Further, when using any psi-spell ability (ie. with psi-spell feats), he adds both the key ability modifier for his psionic powers and arcane spells togetehr for all effects based off the key ability modifier (such as Save DC, etc.). [/sblock] Heck, throw in Psiotheurgist from Dragon #349, and even Bloodlines for more craziness. [/QUOTE]
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Is a Precocious Cerebremancer Viable? [Focused Specialist Wizard + Precocious Apprentice feat + Psion + Cerebremancer] (Endarire)
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