Is a Precocious Cerebremancer Viable? [Focused Specialist Wizard + Precocious Apprentice feat + Psion + Cerebremancer] (Endarire)

Endarire

First Post
NOTE: See the bolded part below for a trick involving Precocious Apprentice and Focused Specialist.

Originally posted by Endarire:

That being a human or an elf wizard1 who takes Precocious Apprentice, such as

Gray Elf Wizard1/Psion3/Cerebremancer10.

What's this Mind Mage PrC I've heard about? Also, is it viable in such a setup?

Originally posted by phoenix00:

yes it is viable

mind mage is in one of the dragon magazines, requires two of the dragon feats in the same issue.

http://forums.gleemax.com/showthread.php?t=624041(x)

----

See if you can get your DM to adapt Ultimate Magus to an arcane/psion prc, and use it in conjunction with cerbemancer

Originally posted by sinfire_titan:

Good Idea: Use Focused Specialist to ignore the CL check from PA until you are able to cast 2nd level spells normally. And doing this allows you to cast other spells too.

Originally posted by Endarire:

What's this trick about Focused Caster and how's it work?

Originally posted by sinfire_titan:

What's this trick about Focused Caster and how's it work?
...

Are you kidding me? I've been saying this in every Dual-caster thread that involves Wizard for a month now! And I've even tried to get 9th level spells out of it at 1st level!

Anyway:

Ok, due to a loop hole in the wording of PA, a Focused Specialist Wizard with that feat loses the spell slot it grants and receives two spells of his specialty school in its place. Normally, you wouldn't be able to use that slot for anything but casting that one spell, but losing something is not using it, so fair play here. And due to the fact that you now have 2nd level spell slots that aren't granted by bonus spells, you can now cast them freely. And since they are not the slot created by PA, you don't have to make a caster level check to cast them. This is a loophole cause only by a literal interpretation of the English language, and one hell of a loophole.


Originally posted by tsuyoshikentsu:

I actually prefer Precocious Apprentice/Arcane Mastery, as it's an overall more useful feat (and gives you access to high-level scrolls on a consistent basis ridiculously early) but yes, Foc. Spec. does work like that.

Originally posted by awaken_D_M_golem:

Wiz 1 / Ardent 2 with Precocious Manifester / Cereb 4 / Mind Mage 10 / Cereb 3
MM 10 gets both Int + Wis to certain spells.

From Ph00's link:
Mind Mage
[sblock]

Mind Mage Requirements
Feats: Any two psi-spell feats
Spells: Ability to cast 3rd level or higher arcane
spells.
Powers: Ability to manifest 2nd level or higher
powers.
Special: Must have received training in the art of
mind magic, or acquired comprehensive texts from which
to learn its secrets.

Mind Mage Class Information
HD: d4

Skills: 2 + Int modifier per level; Autohypnosis,
Concentration, Craft, Knowledge (all, taken
individually), Psicraft, Spellcraft, Any two skills
not noted above from the class skill list for a
psionic class in which he has taken levels.

PSI-SPELL FEATS - REQ

All of these in some way enhance the performance of
energy spells. Twin Wells Same Source will enhance
the DCs (mostly double the Int modifier is
Psion/Wizard, for example).

Agitated Causticity - any two spells with the acid
descriptor, the matter agitation power.
Astral Fire - any two spells with fire descriptor, any
two powers with fire descriptor
Bioelectrical Surge - any two spells with electricity
descriptor, control body power
Bull Blast - Harden Energy
Concussive Blast - Harden Energy
Dual Plane Summons - any summon monster spell, astral
construct power
Energy Flare - Agitated Causticity, Astral Fire,
Bioelectrical Surge, or Solid Freeze
Harden Energy - ability to manifest any force power,
cast any spell with energy descriptor
Solid Freeze - any two spells with the cold
descriptor, the control flames power

Saves: Will Good, Fort & Refl poor.

BAB: As Wizard

Arcane progression: 8/10 progression, missing at
2nd/4th levels.
Manifester progression: 8/10 progression, missing at
1st/3rd levels.

Psionic Components (lvl 1): may substitute pps for V,
S, and 1gp or less M components. 2pp per spell level.

Compensation (lvl 2): May reduce cost of metamagic
feat; for each 3 pp spent, may offset spell level
increase by one. May reduce cost of metapsionic feat;
for every spell level spent, may reduce the additional
pp cost by 2pps. May not be used in conjunction with
psi-spell feats. May not reduce below normal cost of
spell or power.

Psionic Reinforcement (lvl 3): As long as MM has pp
reserve of 5 or greater, +1 on Spell DCs. At 9th
level this increases to +2 if the reserve is 10 pps or
higher.

Force Touch (lvl 4): May deliver any spell that
requires a touch attack with the following powers:
concussion, detonation, greater concussion, lesser
concussion, mass concussion, true concussion. The
force power has its normal effect in addition to
delivering the spell. The Force power will affect
only a single target, and must have line of sight. SR
applies individually to the power and the spell.

Twin Wells (lvl 5): 1/day, as a full round action that
provokes AoO, he may add his MM levels to either his
psionic or arcane class to determine spellcasting or
manifesting levels. This lasts for 24 hours. Does
not affect number of spells per day or power points.

Magical Reinforcement (lvl 6): 1/day per MM level he
may increase the effective level of one of his powers
by one level, as the Heighten Power feat, at no cost.
Choose to use this at the time the power is activated.

Focus of Disciline (lvl 7): May reduce to lower the
effective spell level by spending 8 power points per
level of reduction. May reduce pp cost of a power by
2 per level of spell spent. Arcane spellcasters who
prepare spells must make this decision when preparing
spells. The reduced level of the spell or power
affects the DC, identification for counterspelling,
and ease of dispelling, and acts in all ways as a
spell or power of the new, lower level.

Painful Premonition (lvl 8) The MM may chose to
augment a damaging spell or power a number of times
per day equal to the ability modifier that controls
his manifester class. The target must make a Will
save against a 6th level telepathic power. Success
negates all effects of the premonition. Failur impses
a -2 penalty on the target's saving throw (if any)
against the incoming effect and deals nonlethal damage
equal to the damage of the incoming spell or power.
If the target somehow reduces or escapes the incoming
effect, then an equivalent portion of the nonlethal
damage is averted. Mindless creatures, creatures
immune to mind-affecting effects, and thos with no
discernable anatomy are immune to painful premonition.

Twin Wells Same Source (lvl 10) This ability replaces
Twin Wells, but functions in a similar manner.
Instead, the MM may increase both his spellcasting
levels and manifester levels by an amount equal to
this MM levels. Further, when using any psi-spell
ability (ie. with psi-spell feats), he adds both the
key ability modifier for his psionic powers and arcane
spells togetehr for all effects based off the key
ability modifier (such as Save DC, etc.).
[/sblock]


Heck, throw in Psiotheurgist from Dragon #349, and even Bloodlines for more craziness.
 
Last edited:

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