Fauchard1520
Adventurer
I appreciate a well-thought-out explanation as much as the next gamer. The dungeon was built by such-and-such a person for concrete reasons, and its inhabitants have a reason to live there. That's satisfying worldbuilding. However, I think that phrases like "chaos magic" and "a wizard did it" were invented by GMs tired of sane and orderly dungeons. There's a certain appeal to a funhouse environment with nonsensical inhabitants. A dragon lurks in a tiny broom closet. Doors open for monsters but not PCs. The random marble trap in Dragon's Lair.
My question is this: Do you need backstories and explanations, or are you OK with “a wizard did it?” Do you like dungeons that “make sense,” or are you alright with the occasional bout of silliness? Can both styles exist comfortably within the same campaign, or does an element of nonsense devalue the internal consistency of the setting?
My question is this: Do you need backstories and explanations, or are you OK with “a wizard did it?” Do you like dungeons that “make sense,” or are you alright with the occasional bout of silliness? Can both styles exist comfortably within the same campaign, or does an element of nonsense devalue the internal consistency of the setting?