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Is Alcohol considered a poison in the game?


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Clarification....!!!!!!

Boone said:
So if a paladin were to slay a Chaotic Evil opponant after he had been drinking would the Paladin be subject to a "paladin code" violation?


Let me clarify my question....

If the CE opponant had been drinking and was obviously intoxicated when the paladin killed him would the paladin have broken the "paladin code" because of his involvement with a "poison"?
 

Technically, I would probably list alchohol as such.


Alcohol (mild ingestant) DC 15
Primary: +1d2 str, -1d2 int
Secondary: +1d2 con, -1d2 dex, -1d2 wis, -1d2 int
Desc: 1 glass wine, 1 pint beer, 1 shot wiskey

Strong Alchohol (ingestant) DC 18
Primary: +1 str, -1d2 int, -1d2 dex
Secondary: +1 con, -1d2 dex, -1d4 wis, -1d4 int
Desc: 1 shot everclear, 1 pint Glowing green stuff



Drunken master basicly says.

For each pint of alcohol drank they get +1 str, +1 con, -1 dex, -1 int, -1 wis
 

Kraedin said:
Oh, the poor druids. Immune to alchohol. How can they face the adventuring life without it?

Hmmm....thats a good question. Can you imagine a druid that became a follower of Olidammara?
 

Kraedin said:
Oh, the poor druids. Immune to alchohol. How can they face the adventuring life without it?
So we now know that dwarves CANNOT be druids.:D
Imagine the pain of not being able to appreciate the side-effects of Dwarven Skullsliter XXX.:(
Ps: the drunken master class explicitly says that they cannot determine what is a dose of alcohol.
Let's do some math on some real facts:
A typical student will collapse or even die if he drinks 21 shots in a row in under 1 hour.
On the other hand it is possible to drink 21 shots in 6 hours and still make it back to your flat.
So poison rules have to be modified a little: the recovery time has to be per hour (I'll say two points per hour).
Now the DC: at Dc 15, that means that your regular drinker will pass out (assuming 4 beers/hour) after 12 pint of beer.
At Dc10 he will need 20 beers.
Ok we need more data, I'm going to experiment.;)
 

Traps & Treachery actually has poison entries for alcohol. Here ya go:

Alcohol (Moderate); Ingested DC 11; primary: 1d2 Dex; secondary: 1 Dex

Alcohol (Severe); Ingested DC 14; primary: 1d4 Dex + 1d4 Con; secondary: unconscious + 1d6 Con
 

Consider the following things:

-Everything is a poison; the dosage is what varies. Water, drunk in great enough quantities, will kill you.
-Different poisons IRL have different onset times and recovery times. Very few naturally-occurring substances work as quickly as poisons in D&D. The worlds fastest-killing poisonous snake can kill an adult in little more than half an hour; most deadly poisons take hours or even days to work their evil mojo.
-Alcohol's effects can hit pretty quickly, but they also go away pretty quickly, as others have noticed.

Treating alcohol like a standard D&D poison would make hangovers truly nasty: it'd take you until Wednesday to recover from Friday night's bender. I think reducing the recovery times would be perfectly appropriate.

Daniel
 

If you swing by http://www.d20reviews.com/Natural20/drink.htm you can download the free drinking rules, presented in Natural 20 Press's Tournaments, Fairs, & Taverns. The actual book itself has a lot more sample alcoholic beverages, many of which take advantage that this is a fantasy game. Orcish shamans are renowned for making a beverage that, when consumed, gives the imbiber sight into the spirit world. Gnomes have devised illusory ale that makes you feel drunk, but has no drawbacks like hangovers. ;)
 

Re: Clarification....!!!!!!

Boone said:



Let me clarify my question....

If the CE opponant had been drinking and was obviously intoxicated when the paladin killed him would the paladin have broken the "paladin code" because of his involvement with a "poison"?

IMO, no. He would have committed a paladin code violation by picking on a defenceless foe.

Regards,


Agback
 
Last edited:

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