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General Tabletop Discussion
*Dungeons & Dragons
Is anyone going to use the new 2024 backgrounds?
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<blockquote data-quote="Yaarel" data-source="post: 9417495" data-attributes="member: 58172"><p>I am excited that 2024 is assigning mechanical weight to a background narrative.</p><p></p><p>[USER=6689464]@MoonSong[/USER] has it right, that the background is where players are "getting a stake in the fictional world".</p><p></p><p>These arent neutral mechanics, they are part of the origin of a character − how the character concept fits within the world.</p><p></p><p>It is helpful for the core rules to supply a default narrative that is medievalesque and flexible.</p><p></p><p>At the same time, it is important to allow the player to tweak the narrative of ones own character − for the specific individual.</p><p></p><p></p><p>Essentially the player can have whichever background mechanics the player prefers. Go with the default narrative. And. If wanting to respin the narrative to finetune it, then work with the DM. Because. This is part of the space within the fictional world.</p><p></p><p>For example. [USER=7030563]@ECMO3[/USER] gave an excellent reallife example of how a character might have both a proficiency with a "Waterborne Vehicle" and an "Airborne Vehicle" − in this case by navy military training. If this is a concept for a character, it implies that the fictional space of the setting has at least one military that has this kind of personnel training. So the DM needs to figure out which military has this. Reciprocally, the character becomes affiliated with this specific organization. Is the character still active in this military organization? Is the character on a mission? Who are the organization contacts who might be helpful in the future? These are the kinds of things a player and a DM need to sort out together.</p><p></p><p>The player can have whichever mechanics make sense for the character concept. At the same time, these particular background mechanics are an entry point into the narrative space, and rich with narrative implications.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9417495, member: 58172"] I am excited that 2024 is assigning mechanical weight to a background narrative. [USER=6689464]@MoonSong[/USER] has it right, that the background is where players are "getting a stake in the fictional world". These arent neutral mechanics, they are part of the origin of a character − how the character concept fits within the world. It is helpful for the core rules to supply a default narrative that is medievalesque and flexible. At the same time, it is important to allow the player to tweak the narrative of ones own character − for the specific individual. Essentially the player can have whichever background mechanics the player prefers. Go with the default narrative. And. If wanting to respin the narrative to finetune it, then work with the DM. Because. This is part of the space within the fictional world. For example. [USER=7030563]@ECMO3[/USER] gave an excellent reallife example of how a character might have both a proficiency with a "Waterborne Vehicle" and an "Airborne Vehicle" − in this case by navy military training. If this is a concept for a character, it implies that the fictional space of the setting has at least one military that has this kind of personnel training. So the DM needs to figure out which military has this. Reciprocally, the character becomes affiliated with this specific organization. Is the character still active in this military organization? Is the character on a mission? Who are the organization contacts who might be helpful in the future? These are the kinds of things a player and a DM need to sort out together. The player can have whichever mechanics make sense for the character concept. At the same time, these particular background mechanics are an entry point into the narrative space, and rich with narrative implications. [/QUOTE]
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Is anyone going to use the new 2024 backgrounds?
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