Mercurius
Legend
Think about: Wizards of the Coast makes a ton of cash on supplement books that offer more options: classes, feats, races, etc. If the 4ed DMG offered guidelines on class-less characters, class and race creation, etc, would this not potentially lower the sales of later books that offer ready-built classes and such?
Remember the class-building guidelines in the 2ed DMG? I remember being disappointed when the 3ed DMG didn't offer something like that, or at least only in general outline. I hope that the 4ed DMG gives stronger guidelines for "open-ended" play: both in creating classes and in playing class-less characters (which could also be done as a customizable class called something like "Adventurer" that is effectively classless, but I digress).
So my question is whether including customization guidelines from the get-go--even built into the core rules--can potentially negatively impact Wizards's profit, and therefore not be included. I would hope not, but the thought crossed my mind reading the Mearls/classless thread.
Remember the class-building guidelines in the 2ed DMG? I remember being disappointed when the 3ed DMG didn't offer something like that, or at least only in general outline. I hope that the 4ed DMG gives stronger guidelines for "open-ended" play: both in creating classes and in playing class-less characters (which could also be done as a customizable class called something like "Adventurer" that is effectively classless, but I digress).
So my question is whether including customization guidelines from the get-go--even built into the core rules--can potentially negatively impact Wizards's profit, and therefore not be included. I would hope not, but the thought crossed my mind reading the Mearls/classless thread.