Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Cause Fear still a 1st level spell in 2024?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 9444314" data-attributes="member: 6750235"><p>This <a href="https://www.dndbeyond.com/spells/2136-hallucinatory-terrain" target="_blank">link from DDB</a> shows your premise is faulty.</p><p></p><p></p><p></p><p>That does not claim the spell automatically fails. That text claims it's likely to fail if the character enters the area EXCEPT when the difference isn't obvious by touch. The illusion from outside of the area of effect isn't obvious by touch because the character in question is not touching it. The illusion does not need to differ by touch. The investigation check takes a deliberate action.</p><p></p><p>A group traveling down the trail that sees a some bushy grassland off to the side sees some bushy grassland off to the side even it it's really a steep ravine. An illusion that covers a 150 ft cube for 24 hours without concentration and no saving throw has it's uses.</p><p></p><p>Mirage Arcane does the same thing except the range is sight with an area of a square mile for 10 days without concentration and no save, but also adds that tactile component by which Hallucinatory Terrain is flawed. Mirage Arcane removes the option to disbelieve with a check and adds structures. Truesight lets the individual know it's an illusion but the other components remains so the individual is still forced to interact with the illusion.</p><p></p><p>These aren't worthless spells just because you don't see their worth.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9444314, member: 6750235"] This [URL='https://www.dndbeyond.com/spells/2136-hallucinatory-terrain']link from DDB[/URL] shows your premise is faulty. That does not claim the spell automatically fails. That text claims it's likely to fail if the character enters the area EXCEPT when the difference isn't obvious by touch. The illusion from outside of the area of effect isn't obvious by touch because the character in question is not touching it. The illusion does not need to differ by touch. The investigation check takes a deliberate action. A group traveling down the trail that sees a some bushy grassland off to the side sees some bushy grassland off to the side even it it's really a steep ravine. An illusion that covers a 150 ft cube for 24 hours without concentration and no saving throw has it's uses. Mirage Arcane does the same thing except the range is sight with an area of a square mile for 10 days without concentration and no save, but also adds that tactile component by which Hallucinatory Terrain is flawed. Mirage Arcane removes the option to disbelieve with a check and adds structures. Truesight lets the individual know it's an illusion but the other components remains so the individual is still forced to interact with the illusion. These aren't worthless spells just because you don't see their worth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Cause Fear still a 1st level spell in 2024?
Top