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General Tabletop Discussion
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Is Chris Perkins Working On A New D&D Setting?
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<blockquote data-quote="ceiling90" data-source="post: 7657656" data-attributes="member: 82284"><p>I mean in respect to [MENTION=98008]Unwise[/MENTION], Generic worlds I feel are those that allow kitchen sink without any real variety - as in it's always a variation of the Classical (I probably shouldn't have used proto) European Centric fantasy - in which the Western Bias and Cultural Norm are implicit. </p><p></p><p>I have to wonder, that even in FR, in parts of the world where that bias and norm aren't implicit, do players and DM's do it anyway? I mean, let's say you take it to the Mazteca area of FR (Aztec), they would all have the same basics more or less - You'd have your Fighters, Rogues, Paladins, Clerics etc, but they'd be certainly different. Clerics, in true Aztec form, would probably want blood sacrifices for many of their rituals, and many of their spells would have very different spell components. Paladins would be a hell of a lot more harsh, maybe more leaning towards the Vengeance Oath than anything else. Quite frankly, many of what we (I want to say those with the classical European Fantasy bias) would think is vaguely evil is something that the Aztecs and the culture thrived on. They lived on War and Blood. They had a goddess that were chopped up and somehow still functional as the moon. </p><p></p><p>This still somehow allows for the "anything" choice, but it's markedly different from the basic "generic" world. Is that still "gimmicky"? </p><p></p><p>I know this is sort of derailing... But if this 2016 project is that Alice in Wonderland setting...</p></blockquote><p></p>
[QUOTE="ceiling90, post: 7657656, member: 82284"] I mean in respect to [MENTION=98008]Unwise[/MENTION], Generic worlds I feel are those that allow kitchen sink without any real variety - as in it's always a variation of the Classical (I probably shouldn't have used proto) European Centric fantasy - in which the Western Bias and Cultural Norm are implicit. I have to wonder, that even in FR, in parts of the world where that bias and norm aren't implicit, do players and DM's do it anyway? I mean, let's say you take it to the Mazteca area of FR (Aztec), they would all have the same basics more or less - You'd have your Fighters, Rogues, Paladins, Clerics etc, but they'd be certainly different. Clerics, in true Aztec form, would probably want blood sacrifices for many of their rituals, and many of their spells would have very different spell components. Paladins would be a hell of a lot more harsh, maybe more leaning towards the Vengeance Oath than anything else. Quite frankly, many of what we (I want to say those with the classical European Fantasy bias) would think is vaguely evil is something that the Aztecs and the culture thrived on. They lived on War and Blood. They had a goddess that were chopped up and somehow still functional as the moon. This still somehow allows for the "anything" choice, but it's markedly different from the basic "generic" world. Is that still "gimmicky"? I know this is sort of derailing... But if this 2016 project is that Alice in Wonderland setting... [/QUOTE]
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Is Chris Perkins Working On A New D&D Setting?
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