When I'm on a train and I'm in the game design mode I dabble with The little simple RPG my family runs when they play together.
In it a character doesn't simply attack.
The character when you attack or cast a spell targeting someone has to choose whether they are attacking, aggressively, defensively, tactically, or recklessly (or cowardly).
There's a Rock Pape Scissors element to it. And different fighting styles and other elements favor certain attack types. So it keeps you engaged even if you're just attacking because you might want to switch styles to not get caught at the wrong time.
No tedium there. Other subsystems.... Eeerr
In it a character doesn't simply attack.
The character when you attack or cast a spell targeting someone has to choose whether they are attacking, aggressively, defensively, tactically, or recklessly (or cowardly).
There's a Rock Pape Scissors element to it. And different fighting styles and other elements favor certain attack types. So it keeps you engaged even if you're just attacking because you might want to switch styles to not get caught at the wrong time.
No tedium there. Other subsystems.... Eeerr