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Is Counterspell less frustrating now?
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<blockquote data-quote="Stalker0" data-source="post: 9121561" data-attributes="member: 5889"><p>My issue is, I feel like for every "epic CR moment" with counterspell, there is another table whose BBEG fight just fell completely flat because the party just neutered their spells.</p><p></p><p>Ultimately this is the same problem with "conditions" on bosses, and why legendary resistance was created. Now LR is not a great mechanic, but I think we all respect the reason it exists.....we want bosses to feel like bosses. Sure we want the players to win (hehe MOST of the time), but we want the boss to at least feel like a credible threat, not a laughing stock that sits their dumbly as their actions are taken out and the party just beats on them.</p><p></p><p>The new version at least lets legendary bosses use the tools they have been given to counter conditions and now apply that to counterspell. The argument that counterspell should bypass this is the same argument taht thinks its okay to just stun a boss on the first spell and call the fight then and there.... and to me that's a failing argument. The game is designed to allow legendaries a means to avoid a lot of the "one save and your out" type of spells, and counterspell should be no different.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9121561, member: 5889"] My issue is, I feel like for every "epic CR moment" with counterspell, there is another table whose BBEG fight just fell completely flat because the party just neutered their spells. Ultimately this is the same problem with "conditions" on bosses, and why legendary resistance was created. Now LR is not a great mechanic, but I think we all respect the reason it exists.....we want bosses to feel like bosses. Sure we want the players to win (hehe MOST of the time), but we want the boss to at least feel like a credible threat, not a laughing stock that sits their dumbly as their actions are taken out and the party just beats on them. The new version at least lets legendary bosses use the tools they have been given to counter conditions and now apply that to counterspell. The argument that counterspell should bypass this is the same argument taht thinks its okay to just stun a boss on the first spell and call the fight then and there.... and to me that's a failing argument. The game is designed to allow legendaries a means to avoid a lot of the "one save and your out" type of spells, and counterspell should be no different. [/QUOTE]
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