Kobold Avenger
Legend
So the changes are now that it requires a saving throw from the target and that the spell slot is now longer lost now if countered.
It just needs to not exist.So the changes are now that it requires a saving throw from the target and that the spell slot is now longer lost now if countered.
So the major difference to me is now legendary resistance works against counterspell, meaning your boss monster isn't immediately destroyed on the first counterspell.So the changes are now that it requires a saving throw from the target and that the spell slot is now longer lost now if countered.
Its the same logic as con saves for concentration.The fact that it targets Con saves seems like a weird choice for a spellcaster-messing-with spell.
I can also say that BG3 has done counter spell no favors in terms of making it look balanced, it is SO DAMN GOOD in that game, just ridiculously good. hehe that and guidance, if you can play BG3 all the way through and tell me guidance isn't the best cantrip in the game with a straight face, then I just assume you like failing things
It just slows the game down and makes it dumber. That's literally the sole impact it has. The game becomes more boring and less tactical, great, awesome thanks. The smarter your players are, the worse the impact, too (conversely with dumb-as-rocks players it's fine).I'm dismayed at the counterspell hate.