Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Counterspell less frustrating now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 9122615" data-attributes="member: 6704184"><p>Tbh, I don’t care? Like not that I don’t care that it bothers you, I get that and it sucks. I just don’t care that Counterspell has an impact on the game. </p><p></p><p>At most, it’s an argument for making it part of the Spellcasting rules rather than being a spell itself. </p><p></p><p>It, dispel magic, dietect magic, and identify, should all be packaged in skills or in the general rules for Spellcasting, </p><p></p><p>Heck in my games you have a “Spellcasting Check Bonus”, which is what you use for all those functions, and it’s fantastic. Being trained in the appropriate magic skill (Arcana, Nature, Religion) can give advantage on some Spellcasting checks particularly detect and identify checks), and the Spellcasting (or pact magic) feature allows you to do the more active checks, which can also benefit from spending spell slots. </p><p></p><p>But we ran counter and dispel RAW for most of the last decade, and it’s never been an issue. </p><p></p><p>Regardless of whether anyone has it prepared, we build Spellcasting enemies to have resources other than spells and spells that use multiple action types, legendary enemies can generally spend an extra LA to cast a leveled spell as an LA (so 1 for a cantrip and 2 for a leveled spell), NPCs have things PCs can’t gain from their class like an Arcane Mirror that has a chance to throw a spell back at its caster, etc, because the game RAW just doesn’t build monsters and encounters well, and challenging spellcasters is part of that. </p><p></p><p>But we don’t always even have anyone with Counterspell in the party.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9122615, member: 6704184"] Tbh, I don’t care? Like not that I don’t care that it bothers you, I get that and it sucks. I just don’t care that Counterspell has an impact on the game. At most, it’s an argument for making it part of the Spellcasting rules rather than being a spell itself. It, dispel magic, dietect magic, and identify, should all be packaged in skills or in the general rules for Spellcasting, Heck in my games you have a “Spellcasting Check Bonus”, which is what you use for all those functions, and it’s fantastic. Being trained in the appropriate magic skill (Arcana, Nature, Religion) can give advantage on some Spellcasting checks particularly detect and identify checks), and the Spellcasting (or pact magic) feature allows you to do the more active checks, which can also benefit from spending spell slots. But we ran counter and dispel RAW for most of the last decade, and it’s never been an issue. Regardless of whether anyone has it prepared, we build Spellcasting enemies to have resources other than spells and spells that use multiple action types, legendary enemies can generally spend an extra LA to cast a leveled spell as an LA (so 1 for a cantrip and 2 for a leveled spell), NPCs have things PCs can’t gain from their class like an Arcane Mirror that has a chance to throw a spell back at its caster, etc, because the game RAW just doesn’t build monsters and encounters well, and challenging spellcasters is part of that. But we don’t always even have anyone with Counterspell in the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Counterspell less frustrating now?
Top