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Is Counterspell less frustrating now?
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<blockquote data-quote="Stalker0" data-source="post: 9123392" data-attributes="member: 5889"><p>Ultimately though we could say that about a number of things that ultimately might be "imbalanced". For example, I am sure there is a game out there where a paladin used smite 3 times (with a TWF thing) and just gakked the BBEG, and it became a "major plot point" of that game.</p><p></p><p>But that alone doesn't mean an ability is good or balanced, as they looking to remove multiple smites in a round (because its too good). Obviously we want abilities to be fun, but the key is its fun on both sides of the screen. I feel like counterspell (at least historically) detracts from fun more than it adds, and this from my experience with the spell. I have tried the spell as is, I have tried it with a few houserules. Ultimately in my last game I just banned the spell outright....and honestly, didn't miss it one bit. My players aren't demanding the spell returns, everyone is having plenty of fun, and as a DM I no longer have to worry about this one spell having such a dramatic impact on my combats. To me it was a complete win/win.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9123392, member: 5889"] Ultimately though we could say that about a number of things that ultimately might be "imbalanced". For example, I am sure there is a game out there where a paladin used smite 3 times (with a TWF thing) and just gakked the BBEG, and it became a "major plot point" of that game. But that alone doesn't mean an ability is good or balanced, as they looking to remove multiple smites in a round (because its too good). Obviously we want abilities to be fun, but the key is its fun on both sides of the screen. I feel like counterspell (at least historically) detracts from fun more than it adds, and this from my experience with the spell. I have tried the spell as is, I have tried it with a few houserules. Ultimately in my last game I just banned the spell outright....and honestly, didn't miss it one bit. My players aren't demanding the spell returns, everyone is having plenty of fun, and as a DM I no longer have to worry about this one spell having such a dramatic impact on my combats. To me it was a complete win/win. [/QUOTE]
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Is Counterspell less frustrating now?
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