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Is Counterspell less frustrating now?
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<blockquote data-quote="Gadget" data-source="post: 9128383" data-attributes="member: 23716"><p>I'm reminded of the arguments voiced on this forum (yes, I remember back that far) about whether or not 3.0 <em>Haste</em> was unbalanced or not. There was quite a heated debate about, with some arguing for it being okay, and some saying it was whacked out unbalanced. The general consensus now is that 3.0 <em>Haste</em> was wildly unbalanced. </p><p></p><p>I've never been a fan of 5e Counterspell. I've never seen the need for it. Sure you can argue they devs were trying to emulate the classic 'wizard duel,' and that may even be the case, but I've never felt that it did; or rather that it does a very poor job of emulating the such.</p><p>Things like Mirror Image, Invisibility, Shield (for Magic Missile), Blur, Globe of Invulnerability and other defensive options all exist that can help counter various spells.</p><p> </p><p>The fact is that it was far to easy to apply Counterspell at little cost is the way it seems to have been run in most of 5e. And D&D has long had a built in method of counterspelling: readying a Dispel Magic to counter your opponent's spells. AD&D had reversible spells that could be used to counter each other, which has largely gone by the wayside. But most of these did not come up very often due to the cost of having the particular spell prepared to counter an opponent, or the potential action economy waste of readying a spell to counter something that might not come. 5e got rid of most of the cost of doing so unless one had a particularly adversarial DM.</p></blockquote><p></p>
[QUOTE="Gadget, post: 9128383, member: 23716"] I'm reminded of the arguments voiced on this forum (yes, I remember back that far) about whether or not 3.0 [I]Haste[/I] was unbalanced or not. There was quite a heated debate about, with some arguing for it being okay, and some saying it was whacked out unbalanced. The general consensus now is that 3.0 [I]Haste[/I] was wildly unbalanced. I've never been a fan of 5e Counterspell. I've never seen the need for it. Sure you can argue they devs were trying to emulate the classic 'wizard duel,' and that may even be the case, but I've never felt that it did; or rather that it does a very poor job of emulating the such. Things like Mirror Image, Invisibility, Shield (for Magic Missile), Blur, Globe of Invulnerability and other defensive options all exist that can help counter various spells. The fact is that it was far to easy to apply Counterspell at little cost is the way it seems to have been run in most of 5e. And D&D has long had a built in method of counterspelling: readying a Dispel Magic to counter your opponent's spells. AD&D had reversible spells that could be used to counter each other, which has largely gone by the wayside. But most of these did not come up very often due to the cost of having the particular spell prepared to counter an opponent, or the potential action economy waste of readying a spell to counter something that might not come. 5e got rid of most of the cost of doing so unless one had a particularly adversarial DM. [/QUOTE]
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