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Is Counterspell less frustrating now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9132008" data-attributes="member: 6704184"><p>Laughs aside, I do wish attacks could interrupt casting. Force a save vs losing the spell at least. </p><p></p><p>Then make Mage Slayer <em>interrupt</em> the spell you’re reacting to, and maybe even give the martial classes features that let them interfere with casting. </p><p></p><p>Then also (kinda related) let weapons and other mundane tools damage or interfere with persistent spell effects. If I have a mechanical way to open a flood gate and wash out the area of the fight, that should at least have a chance of shutting off a wall of flame. *</p><p></p><p>I wouldn’t be down for not being able to move or defend yourself, though. D&D just isn’t that game anymore. Any game where your whole character can be “casts spells”, it shouldn’t outright suck to cast spells. </p><p></p><p>But just like Shield can block weapon attacks, weapons should have options you can take that let you block magic. </p><p></p><p>* stuff like this also opens up new spell options, like group defense force effects (so super common in fantasy), and spells that make a physical weapon do double damage to spell effects.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9132008, member: 6704184"] Laughs aside, I do wish attacks could interrupt casting. Force a save vs losing the spell at least. Then make Mage Slayer [I]interrupt[/I] the spell you’re reacting to, and maybe even give the martial classes features that let them interfere with casting. Then also (kinda related) let weapons and other mundane tools damage or interfere with persistent spell effects. If I have a mechanical way to open a flood gate and wash out the area of the fight, that should at least have a chance of shutting off a wall of flame. * I wouldn’t be down for not being able to move or defend yourself, though. D&D just isn’t that game anymore. Any game where your whole character can be “casts spells”, it shouldn’t outright suck to cast spells. But just like Shield can block weapon attacks, weapons should have options you can take that let you block magic. * stuff like this also opens up new spell options, like group defense force effects (so super common in fantasy), and spells that make a physical weapon do double damage to spell effects. [/QUOTE]
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