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Is Critical Role Scripted (behind the scenes)
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<blockquote data-quote="Theory of Games" data-source="post: 9468415" data-attributes="member: 7042201"><p>When I think "scripted" regarding ttrpgs I automatically, due to experience, understand it to mean Storygaming™: instead of an adventure or campaign being written as a game, it's instead written as a story with multiple plots/arcs and a sharp focus on socially-dramatic POVs. AKA "How the Theater Kids do it". Definitely not my cup, but it can be very entertaining <em>to watch, </em>which is why Critical Role is 100% Storygaming™ and D&D5e (with it's Death Saves and Short Rests) was the perfect system for the show. It's great marketing by Hasbro, actually.</p><p></p><p>But if you watch other streamed sessions of ttrpgs, like <a href="https://www.youtube.com/watch?v=Vj4U_lidk84&list=PLb0g0mZ2_M_AmmIvYPge4HlEPHfMPQhtX" target="_blank">GROGTALK</a> or <a href="https://www.youtube.com/watch?v=YznFJVs_YFk" target="_blank">Bandit's Keep</a>, you clearly see the differences in play. Both styles are narrative because narration is fundamental to all ttrpgs, but Storygaming™ often has a stronger focus on the emotional impact of scenes on PCs (aka Drama). Of course, drama can emerge "on its own" during play but, Storygaming™ is the style that "induces" drama via an agreement between GM and player. I could drag Melodrama into this but why.</p><p></p><p>These opinions are super-abbreviated to get to where I wanted to go. There's always more of this discussion which I beleive should be had because I'm always curious how different styles of gaming can improve my Gamemastering.</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9468415, member: 7042201"] When I think "scripted" regarding ttrpgs I automatically, due to experience, understand it to mean Storygaming™: instead of an adventure or campaign being written as a game, it's instead written as a story with multiple plots/arcs and a sharp focus on socially-dramatic POVs. AKA "How the Theater Kids do it". Definitely not my cup, but it can be very entertaining [I]to watch, [/I]which is why Critical Role is 100% Storygaming™ and D&D5e (with it's Death Saves and Short Rests) was the perfect system for the show. It's great marketing by Hasbro, actually. But if you watch other streamed sessions of ttrpgs, like [URL='https://www.youtube.com/watch?v=Vj4U_lidk84&list=PLb0g0mZ2_M_AmmIvYPge4HlEPHfMPQhtX']GROGTALK[/URL] or [URL='https://www.youtube.com/watch?v=YznFJVs_YFk']Bandit's Keep[/URL], you clearly see the differences in play. Both styles are narrative because narration is fundamental to all ttrpgs, but Storygaming™ often has a stronger focus on the emotional impact of scenes on PCs (aka Drama). Of course, drama can emerge "on its own" during play but, Storygaming™ is the style that "induces" drama via an agreement between GM and player. I could drag Melodrama into this but why. These opinions are super-abbreviated to get to where I wanted to go. There's always more of this discussion which I beleive should be had because I'm always curious how different styles of gaming can improve my Gamemastering. [/QUOTE]
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