Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Critical Role Scripted (behind the scenes)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="p_johnston" data-source="post: 9468884" data-attributes="member: 7016849"><p>So I will say that while I think that is...like 90% true they do make concessions towards it being a show produced for an audience that I am fairly certain wouldn't happen during an at home game. In a home game the number 1 priority is "make sure everyone at the table is having fun" with a secondary priority of "tell a good story" because that is a good way to make sure everyone has fun. For a live play podcast like CR those two are switched.</p><p></p><p>For example the start season 3 it took nearly 2 hours before the final character was introduced. While this made for a fun immersive start to the story for people watching in a non-streamed d&d game making a players just sit on their hands for that long until they get introduced would be a terrible idea. Same with the way the handle character death. When a character dies the player routinely ends up sitting out somewhere between 1 and 4 full episodes before a new character is introduced or the old one is revived. Imagine if during a casual game a player died and the DM had them sit there not doing anything for 3 full 4+ hour sessions before they got revived.</p><p></p><p>Now I'm not saying that the players aren't having fun (They appear to be having lots of fun) and I'm not saying the show is scripted (I genuinely think that the players get the surprises the same time as us). I'm not even saying that CR has a different list of priorities then what they would have if it was a home game. I'm just saying that the order of importance is definitely different, even if they aren't openly acknowledging it.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 9468884, member: 7016849"] So I will say that while I think that is...like 90% true they do make concessions towards it being a show produced for an audience that I am fairly certain wouldn't happen during an at home game. In a home game the number 1 priority is "make sure everyone at the table is having fun" with a secondary priority of "tell a good story" because that is a good way to make sure everyone has fun. For a live play podcast like CR those two are switched. For example the start season 3 it took nearly 2 hours before the final character was introduced. While this made for a fun immersive start to the story for people watching in a non-streamed d&d game making a players just sit on their hands for that long until they get introduced would be a terrible idea. Same with the way the handle character death. When a character dies the player routinely ends up sitting out somewhere between 1 and 4 full episodes before a new character is introduced or the old one is revived. Imagine if during a casual game a player died and the DM had them sit there not doing anything for 3 full 4+ hour sessions before they got revived. Now I'm not saying that the players aren't having fun (They appear to be having lots of fun) and I'm not saying the show is scripted (I genuinely think that the players get the surprises the same time as us). I'm not even saying that CR has a different list of priorities then what they would have if it was a home game. I'm just saying that the order of importance is definitely different, even if they aren't openly acknowledging it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Critical Role Scripted (behind the scenes)
Top