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Is Critical Role Scripted (behind the scenes)
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<blockquote data-quote="Oofta" data-source="post: 9468975" data-attributes="member: 6801845"><p>They never said it's exactly the same, neither have I. Their game is different because there are cameras and they're in a studio. That doesn't materially change the gameplay. </p><p></p><p>My games occasionally have people on the sideline waiting for their PC to be introduced for one reason or another. You act like it's something that never happens, I can guarantee it does. Other times people can't make a session or are late and their PC isn't there. </p><p></p><p>But the other stuff? Huh? They're able to reply so quickly? Do your players not reply quickly in your game? Mine usually do. Why is Matt prepared for the gaming session? Why do people occasionally miss a session or three? How are any of these an issue? </p><p></p><p>Personally I'm not big on using big terrain set pieces because I've never found any I particularly like, it's too easy to block line of sight (something that comes up now and then on the show). But I'm also not sponsored by Dwarven Forge either. I just had someone last game sit out a session because something came up, it happens. </p><p></p><p>Yes, they have cool set pieces. My wife draws maps ahead of time even if I don't. I've played with people that used terrain. Sometimes people, especially guests, sit on the sidelines and wait until it makes sense to introduce them. Same as my home game.</p><p></p><p>If they say that without the extraneous fluff that doesn't affect their game except to add a little bling (i.e. Dwarven Forge terrain) then I see no reason to disbelieve them. I see no reason to call them liars ... umm .... "disingenuous".</p></blockquote><p></p>
[QUOTE="Oofta, post: 9468975, member: 6801845"] They never said it's exactly the same, neither have I. Their game is different because there are cameras and they're in a studio. That doesn't materially change the gameplay. My games occasionally have people on the sideline waiting for their PC to be introduced for one reason or another. You act like it's something that never happens, I can guarantee it does. Other times people can't make a session or are late and their PC isn't there. But the other stuff? Huh? They're able to reply so quickly? Do your players not reply quickly in your game? Mine usually do. Why is Matt prepared for the gaming session? Why do people occasionally miss a session or three? How are any of these an issue? Personally I'm not big on using big terrain set pieces because I've never found any I particularly like, it's too easy to block line of sight (something that comes up now and then on the show). But I'm also not sponsored by Dwarven Forge either. I just had someone last game sit out a session because something came up, it happens. Yes, they have cool set pieces. My wife draws maps ahead of time even if I don't. I've played with people that used terrain. Sometimes people, especially guests, sit on the sidelines and wait until it makes sense to introduce them. Same as my home game. If they say that without the extraneous fluff that doesn't affect their game except to add a little bling (i.e. Dwarven Forge terrain) then I see no reason to disbelieve them. I see no reason to call them liars ... umm .... "disingenuous". [/QUOTE]
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