Zander said:
Or is it a role-playing game? Are role-playing games and board games the same thing? Are role-playing games a sub-set of board games or are board games a sub-set of role-playing games?
Or are they two separate groups with an intersection comprised of hybrids? If so, is 3.5 a hybrid?
I used to think that the answers to these questions were pretty clear-cut: board games and role-playing games were not the same thing, and D&D 3.5 is a role-playing game. But I bought a game a couple of weeks ago that has made me rethink all this. Am I wrong to doubt that 3.5 is a role-playing game?
I enjoy the versatility of the game; it can be played with or without minis, as well as any stage in between. I am a part of three D&D games right now (various schedules complicate things; you know how it goes). I personally run games that use grids and mats a lot when it comes to combat and illustrating strange rooms/areas/buildings/etc. A friend of mine runs a Scarred Lands game once or twice a month, and we never use minis of any sort. Finally, the most regular game we have is another guy's Forgotten Realms game; there, we only use the grids about a quarter of the time (depending mostly on the DM's mood). None of the games are better or worse because of the level of use of minis, but they are certainly different styles of running combat.
In our gaming groups, the single factor that will make or break a game is the story/role-playing content. We don't get completely immersed into character to the point where we need classes on how to pronounce various accents, but we do try to stick to the practice of placing ourselves into the mindset of our characters while we are at the table. Therefore, if too much time is spent tossing dice and adding hit points, it quickly becomes more of a chore than a fun game. At least, with Monopoly, we can toss dice and move counters around the table, fighting for bragging rights of who had all the cash at the end of the night!
Without the role-playing, interactive storytelling, players' creative synergies, and even the occasional game-inspired piece of art, D&D would be nothing more than the D&D minis rules with a Crack-binge-inspired set of rules aimed at manipulating as many numbers as possible. Dungeons and Dragons CAN be played as a mega-complex board game where the discovery of your
+12 flaming burst, holy, bane vs. white dragons adamantine greataxe is far more important than the story that got you to the Greataxe, but I think there is fortunately still a majority that finds the value in the story and the chance to
BE a character in that story.