robus
Lowcountry Low Roller
"Make believe" is neither a game nor Dungeons and Dragons.
Let's try this again.
The rules provide a common language for the players and DM to navigate the make believe worlds of D&D.
The game is the application of said rules when the players via their characters navigate the make believe world.
The story is the emergent narrative of said navigation in that make believe world.
Too many "make believes" perhaps?
