My take on the combat aspect of D&D:
In the earliest days, considering that Chainmail was spawned from miniatures gaming, Dungeons and Dragons was most certainly about dungeon siege, killing monsters, looting treasure and leveling up. I think this follows through into the Basic game and a fair amount into AD&D (1E), judging from the earlier modules which centered around exploring dungeons and the like.
Upon the arrival of 2nd Edition, there was a shift from mostly combat to adventure/story driven play. Campaigns centering on the PCs doing more than just dungeon crawls and killing monsters, combat while still important, takes something of a back seat to narration.
2nd Edition Player's Options; this is where things begin swinging back around to adding more combat centered play back into the game. Being the precursor to 3rd Edition, 3rd Edition (and 3.5) leans pretty far into the combat camp, while at the same time trying to make options outside combat equally important, through the use of feats and more importantly, skills.
The current edition, takes the game back to it's original war gaming roots, it pushes combat, dungeon encounters, killing monsters and looting treasure to the forefront while leaving the narrative side of things as a follow-up.
Personally, I grew up playing in the 2E age, I prefer that play style to any others. So, for me while I enjoy combat when playing D&D, I prefer if it is not "about" combat.
In the earliest days, considering that Chainmail was spawned from miniatures gaming, Dungeons and Dragons was most certainly about dungeon siege, killing monsters, looting treasure and leveling up. I think this follows through into the Basic game and a fair amount into AD&D (1E), judging from the earlier modules which centered around exploring dungeons and the like.
Upon the arrival of 2nd Edition, there was a shift from mostly combat to adventure/story driven play. Campaigns centering on the PCs doing more than just dungeon crawls and killing monsters, combat while still important, takes something of a back seat to narration.
2nd Edition Player's Options; this is where things begin swinging back around to adding more combat centered play back into the game. Being the precursor to 3rd Edition, 3rd Edition (and 3.5) leans pretty far into the combat camp, while at the same time trying to make options outside combat equally important, through the use of feats and more importantly, skills.
The current edition, takes the game back to it's original war gaming roots, it pushes combat, dungeon encounters, killing monsters and looting treasure to the forefront while leaving the narrative side of things as a follow-up.
Personally, I grew up playing in the 2E age, I prefer that play style to any others. So, for me while I enjoy combat when playing D&D, I prefer if it is not "about" combat.