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General Tabletop Discussion
*Dungeons & Dragons
Is D&D becoming TOO popular (More DMs Needed)?
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<blockquote data-quote="Terry Herc" data-source="post: 7095759" data-attributes="member: 6876034"><p>I've moved cities a few times in the past decade, and each time I've had to build a new group from scratch. My strategy has always been online ads and local game shops, and usually I get lots of first time players. I run something short, with a plot horizon of two or three months, playing weekly. It gives everyone a chance to level up their character, have some good stories, and the arc is long enough that it has a satisfying end.</p><p></p><p>BUT. About a month before the planned end, I start dropping hints about how much fun it is to DM, and without fail someone chimes in about how they want to try DMing. Then I spend as much time encouraging them as possible, helping them with their story, giving them tips and such. By the time my game is finished, they are ready to start running theirs. The next week after finishing mine, we start theirs.</p><p></p><p>It's never failed to work. And I've met a number of cool people as other players have joined the new DMs game. The key is to have a definite end for your game so someone else can carry the torch.</p><p></p><p>-Terry</p></blockquote><p></p>
[QUOTE="Terry Herc, post: 7095759, member: 6876034"] I've moved cities a few times in the past decade, and each time I've had to build a new group from scratch. My strategy has always been online ads and local game shops, and usually I get lots of first time players. I run something short, with a plot horizon of two or three months, playing weekly. It gives everyone a chance to level up their character, have some good stories, and the arc is long enough that it has a satisfying end. BUT. About a month before the planned end, I start dropping hints about how much fun it is to DM, and without fail someone chimes in about how they want to try DMing. Then I spend as much time encouraging them as possible, helping them with their story, giving them tips and such. By the time my game is finished, they are ready to start running theirs. The next week after finishing mine, we start theirs. It's never failed to work. And I've met a number of cool people as other players have joined the new DMs game. The key is to have a definite end for your game so someone else can carry the torch. -Terry [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is D&D becoming TOO popular (More DMs Needed)?
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