Robbastard
First Post
Wik said:BECMI isn't really compatible with 1e or 2e (Well, it is, if you're willing to do a bit of work, but the systems are rather different).
Ummmm. What is "BECMI"? Is this some kind of 1337?
Wik said:BECMI isn't really compatible with 1e or 2e (Well, it is, if you're willing to do a bit of work, but the systems are rather different).
Goodsport said:It's interesting that you mention Twilight: 2000 (one of my all-time favorite RPG's), as that's certainly another example of a game that's had both a complete overhaul in one change of edition and a less drastic polishing/tweaking in the next change of edition.
coyote6 said:That reminds me: someone is doing a new version of T2K, called Twilight: 2013; that's about all I know, though; I suspect it's going to be a fairly different system, though. They have a website.
Wik said:I think the Star Wars RPG is a special case, though - rather than one RPG that has made changes from edition to edition, it is actually a series of RPGs that all draw upon the same license.
Didn't the "Wild Die" mechanics first appeared in the WEG's Star Wars Expanded and Revised RPG?Wik said:For what it's worth, after they lost the SW licence, they still published the d6 system. And d6 Space, which could be considered "third edition" star wars with all SW references dropped, is considerably different than earlier editions of Star Wars. It uses a different damage system, adds in special abilities, and the much hated (in my group, at least) "Wild Die". So, I guess it was considerably different - proving myself wrong. Ha.
Ranger REG said:Star Wars is not only brand to cross between rulesets. As you have mentioned, Star Trek also went through at least 3 or 4 rulesystems. Traveller, Vampire, Werewolf, Judge Dredd, Conan, Babylon 5, etc.