Saeviomagy
Adventurer
teitan said:Well that makes me spit my milk all over my monitor thank you very much, LOL. Honestly I remember being able to create NASTY NPCs ont he fly in 1e and even 2e (were NWPs for NPCs important at all? LOL) with minimum time. I can't do that in 3e which bugs the pee out of me, but I like the level of detail at the same time... weird.
The key to playing 1e and 2e was to not go looking for rules you thought you could wing. Because chances are that whatever you were looking for was either
a) Not there
b) There three times and different each time.
The key to 3e is to not go looking for rules that people know, and to look up rules that noone knows. Chances are there will be someone in the group who knows each rule, and running with what they remember is a great way to keep the game moving.
The key with either one is to not get bogged down about who's right on their rules interpretation/invention. Pick the best sounding one and run with it, and look it up properly later. Or not if you're playing 1e/2e.