Torm said:And I'm not even talking about BIG things - things like a shop having Potions of Cure Light for 70gp when the DMG said they were 50gp were an issue with him.
Really!SweeneyTodd said:barsoomcore, that's what I do as well. However, I'm not sure that "No, because I ignore most of the rules" is the same thing as a plain "no"![]()
In my case, yes, absolutely I should. The game is fun that way, both for me to run and for my players to play. It wouldn't be otherwise. Balance? My players seem to be appropriately challenged. Sounds like balance is fine to me.teitan said:And there goes Balance out the window plus a million other things and a bag of chips. Sure you can do it... but should you?
I'm fortunate enough not to have to worry about it either. The guys I play with are way more interested in having fun than bickering about rules. When I make a rule gaff, discuss, fix, then move on.Henry said:I agree, but I don't let players worry me who crunch numbers to the extent of worrying about CR's and EL's. The players in my games are GOING to run into things that are above their ability; knowing when to retreat and re-think a challenge is a learned skill, not a given, and no better way to learn than by example.
To bring the whole discussion full circle, that's ironically to facilitate new players. Or more specifically new DMs. I've read (a Monte Cook blog or some such?) that one of the design strategies of 3e was to allow play almost without a DM so that new groups can get started without some experienced showing them how.francisca said:Same thing happened in 1E of course, but it seems to me that 3E "backs" the player more.
And I'm not even talking about BIG things - things like a shop having Potions of Cure Light for 70gp when the DMG said they were 50gp were an issue with him.
Yep, I know. And I don't object. 3E does in fact limit the impact of poor DMs because everything is so well defined. In theory (and practice) experienced DMs and groups are going to hack the ruleset anyway, so except for handing them an axe to grind ("the system is too defined and dumbed down for newbie DMs") there is no downside. (Note that I'm not grinding that axe. I moan a bit about how long it takes to craft a high level NPC, but I see the wisdom in the idea of defining most of the situations a DM will face. There is a price however: $90 and about 1,000 pages.)Joshua Dyal said:To bring the whole discussion full circle, that's ironically to facilitate new players. Or more specifically new DMs. I've read (a Monte Cook blog or some such?) that one of the design strategies of 3e was to allow play almost without a DM so that new groups can get started without some experienced showing them how.
Joshua Dyal said:To bring the whole discussion full circle, that's ironically to facilitate new players. Or more specifically new DMs. I've read (a Monte Cook blog or some such?) that one of the design strategies of 3e was to allow play almost without a DM so that new groups can get started without some experienced showing them how.
One thing, for example, that we tried to do was to "take the DM out of the equation" as much as possible. Now this has caused its own share of problems, but the reason we did it was to make the game as easy as we could for new players. If the DM has to make a lot of judgment calls, the game is more difficult to learn.
francisca said:Yep, I know. And I don't object. 3E does in fact limit the impact of poor DMs because everything is so well defined. In theory (and practice) experienced DMs and groups are going to hack the ruleset anyway, so except for handing them an axe to grind ("the system is too defined and dumbed down for newbie DMs") there is no downside. (Note that I'm not grinding that axe. I moan a bit about how long it takes to craft a high level NPC, but I see the wisdom in the idea of defining most of the situations a DM will face. There is a price however: $90 and about 1,000 pages.)
Hell, I've even speculated that someday there will be a DM-less option for D&D. Take the miniatures game, bundle it with a choose-your-own adventure type of scenario, and you are off.