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<blockquote data-quote="Wik" data-source="post: 2887093" data-attributes="member: 40177"><p><strong>hell yeah!</strong></p><p></p><p></p><p></p><p>I absolutely agree with that. I've found that, since I've been playing 3.5 regularly, my adventures have turned more into tactical exercises and number-crunching than role-playing. It actually took conscious effort on my part to turn that around, but once I did, the experience was a lot more, well, fun.</p><p></p><p>...</p><p></p><p>Anyways, to answer the question, I'm not entirely sure. I'd probably have to say the d6 Star Wars system is my favourite, since it's by far the least "painful" to DM for - the rules are incredibly easy to run, and they encourage a cinematic feel that plays fairly well. But I also love running d20 Call of Cthulu, which is obviously based off D&D rules...</p><p></p><p>I love D&D, that's for sure. There are a lot of things about it that I hate (how it's very hard to make it into a low-magic game, how the systems are so integrated that if you wanted to make a game with no magical items it would completely change the CR system of the game, etc...), but all in all, I'd say it's easily #2 on the list, if not #1. </p><p></p><p>I mean, there's so much about D&D to love. Think about it. It's an "open" game, so you and me could make money writing for it. There's a HUGE number of products and support out there for the game, which is great (even if that has the side-effect of focusing the players on the rules of the game overmuch). The system is uniform, so it's easy to learn the basics (not like in, say, AD&D, where the common question was "Do I want to roll low or high on this? Why is a high THAC0 and AC bad?" or somesuch).</p></blockquote><p></p>
[QUOTE="Wik, post: 2887093, member: 40177"] [b]hell yeah![/b] I absolutely agree with that. I've found that, since I've been playing 3.5 regularly, my adventures have turned more into tactical exercises and number-crunching than role-playing. It actually took conscious effort on my part to turn that around, but once I did, the experience was a lot more, well, fun. ... Anyways, to answer the question, I'm not entirely sure. I'd probably have to say the d6 Star Wars system is my favourite, since it's by far the least "painful" to DM for - the rules are incredibly easy to run, and they encourage a cinematic feel that plays fairly well. But I also love running d20 Call of Cthulu, which is obviously based off D&D rules... I love D&D, that's for sure. There are a lot of things about it that I hate (how it's very hard to make it into a low-magic game, how the systems are so integrated that if you wanted to make a game with no magical items it would completely change the CR system of the game, etc...), but all in all, I'd say it's easily #2 on the list, if not #1. I mean, there's so much about D&D to love. Think about it. It's an "open" game, so you and me could make money writing for it. There's a HUGE number of products and support out there for the game, which is great (even if that has the side-effect of focusing the players on the rules of the game overmuch). The system is uniform, so it's easy to learn the basics (not like in, say, AD&D, where the common question was "Do I want to roll low or high on this? Why is a high THAC0 and AC bad?" or somesuch). [/QUOTE]
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