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<blockquote data-quote="Scars Unseen" data-source="post: 6227804" data-attributes="member: 10196"><p>Not anymore. I used to adore 2E AD&D, but in retrospect, that was largely due to having an excellent gaming group at the time(and have never found one to match it). Now I still like some aspects of it, but find it to be rather clunky overall.</p><p></p><p>3E I only got into because I moved, my old 2E books got stolen, and the group I started gaming with had already switched. There were always some things about it that bothered me, but it grew on me after a while. Then it grew back off of me as I began to find a dislike of ridiculous stacks of modifiers and the extreme randomness of a single die roll.</p><p></p><p>4E I never got into at all for two real reasons. The initial reason was that I had never played with a grid or miniatures. I also am not a fan of the hardcoded role/class association, but since I never actually played the game, I can't say with authority how hard that is to get around. The thing that turned me off of 4E forever, though, was the gutting of the Forgotten Realms setting. I don't need to go into that here, because I'm sure you've seen plenty of <em>those</em> rants. Suffice to say that WotC didn't see any of my money after 4E's release until they published <em>Ed Greenwood Presents Elminster's Forgotten Realms</em>.</p><p></p><p>I may give Next/5E a chance, but as far as I'm concerned, there are far better systems out there right now. At the moment, I'm finding FFG's Star Wars RPG to be thoroughly enjoyable, and I may be looking for a good Superhero RPG soon as well.</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 6227804, member: 10196"] Not anymore. I used to adore 2E AD&D, but in retrospect, that was largely due to having an excellent gaming group at the time(and have never found one to match it). Now I still like some aspects of it, but find it to be rather clunky overall. 3E I only got into because I moved, my old 2E books got stolen, and the group I started gaming with had already switched. There were always some things about it that bothered me, but it grew on me after a while. Then it grew back off of me as I began to find a dislike of ridiculous stacks of modifiers and the extreme randomness of a single die roll. 4E I never got into at all for two real reasons. The initial reason was that I had never played with a grid or miniatures. I also am not a fan of the hardcoded role/class association, but since I never actually played the game, I can't say with authority how hard that is to get around. The thing that turned me off of 4E forever, though, was the gutting of the Forgotten Realms setting. I don't need to go into that here, because I'm sure you've seen plenty of [i]those[/i] rants. Suffice to say that WotC didn't see any of my money after 4E's release until they published [i]Ed Greenwood Presents Elminster's Forgotten Realms[/i]. I may give Next/5E a chance, but as far as I'm concerned, there are far better systems out there right now. At the moment, I'm finding FFG's Star Wars RPG to be thoroughly enjoyable, and I may be looking for a good Superhero RPG soon as well. [/QUOTE]
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