Psychotic Dreamer
First Post
I would say magic for D20 Future should be released as an add-on book. Something about the size of the Psionics Handbook. That way those who want magic in their future can just run out and buy it. 

I agree with you that rehashing magic-related material when it is already covered in d20 Modern and Urban Arcana would be a waste of ink and pages, but then again, if you cover new things like the effect of magic in space or other extraterrestrial environment (heavy-gravity or light-gravity) then that would be something new and innovative.Bran Blackbyrd said:
I don't have any problem with magic having been included in the D20M core book, and I bought UA, so I obviously don't mind that. I'm just far more interested in (near)future rules and I think they should leave magic out of that.
After all, how different would "future" magic be?* I'd prefer it if they'd focus on new material rather than rehash magic in yet another setting. I'm pretty sure we can take what's in UA and D20M and apply it to the future stuff if we need it.
Ranger REG said:
I agree with you that rehashing magic-related material when it is already covered in d20 Modern and Urban Arcana would be a waste of ink and pages, but then again, if you cover new things like the effect of magic in space or other extraterrestrial environment (heavy-gravity or light-gravity) then that would be something new and innovative.
Perhaps they should contract Bruce Cordell to contribute the d20M/d20 Future psionic rules.johnnype said:
Psionics - I don't know if WotC plans on rewriting the D&D PsiHB or not but many, including myself, feel it needs it. This may be the perfect oportunity. D20M and UrbArc have done away with psionic combat as far as I can tell, and have thus taken away much of the apeal from psions. I suggest they reconsider and at least see what Bruce Cordell has done with the system in Mindscapes as a place to start fresh.
As long I can make a Steve Austin or the Borg race or a Seamus Harper, I'm cool with such a system for multiple genres.Cybernetics - (not to be confused with biotech) should have a detailed set of rules that covering the nuance and difference between two different quality products. The more you spend the better you get. Ghost in the Shell, all the way. I see this section as key if you want to bring to life a real CyberPunk setting. I'm anxiously awaiting to see what they do with it in the newly released Hero's Guide for the Star Wars RPG.
Biotechnology (sometimes also called wetware)- I'd like for it to also be treated with the same kind of detail I listed above for cybernetics but with it's own advantages and disadvantages.
Regarding technology of many kinds, it would help to have rules regarding tech creation, from personal gadget to a larget starship. But that would be a tall order, and personally, how many of us are willing to buy such a supplement for $40?Tech - I'm refferring to all kinds of technology here. Everything from personal computers to netrunning to a vast array of weapons and armor choices. Fro example I'd like to see something like the personal wrist computer Aki uses in Final Fantasy: The Spirits Within.
Nanotechnology - Can't forget about nanotech. They can probably blend it in with Cybernetics and biotech but I'd like to see some mention of it.
The truth of the matter is that they could devote an entire 300+ page book just to technology in it's various forms and still not cover it all. Some compromises will have to be made. I suggest the writers take a look at Blue Planet, and the Trinity Technology Manual as good places to start.
Then theres the issue of starships. I'll let someone else take that one on...