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Is Dark Sun Coming To D&D?
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<blockquote data-quote="AmerginLiath" data-source="post: 7739704" data-attributes="member: 777"><p>I think that the question of “new settings” is going end up being different in an edition that so openly talks about “the D&D multiverse” while focusing on one world qua world. Some former settings are likely to end up becoming part of the broader multiversal setting — we’ve had mentions already of Sigil and aren’t likely to see a separate Planescape but rather see it’s elements, and perhaps Spelljammer, brought into 5e’s take on the planes and planar adventuring (likewise, Ravenloft — via CoS — looks to be integrated into the Shadowfell cosmology).</p><p></p><p>Where that leaves other Prime Material Planes is the 64,000GP Question. We saw, especially in 2e how dividing the line divided the fanbase. Especially with the plethora of old material now available again for sale (and info on settings online), I really don’t expect campaign setting books of the sort seen in the past. What I could see for many of the other “medieval” settings (Greyhawk, Dragonlance, Mystara, Nentir Vale) is a shared book with some narrative focus a la Volo and Mordenkainen that shows a dimensional travelogue and covers key mechanical elements and introductions to some small region and time (like SCAG does with FR’s Sword Coast), with an appendix showing DMs where to find more information if a setting peaks their interest.</p><p></p><p>That leaves settings like Eberron and Dark Sun, settings that stretch the usual assumptions (I’d expect a 5e Eberron to be even weirder in tone and ideas than 3.5 to further differentiate it). I honestly don’t know how those would be released in terms of format (something like ToA, with guide and adventure in one? Perhaps a short series of related guide/adventure books?). But I think that WotC is going to be careful not to “split the line,” even as they as fans/gamers might want to see their old favorites back, knowing how 5e has worked with new players and the AL.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7739704, member: 777"] I think that the question of “new settings” is going end up being different in an edition that so openly talks about “the D&D multiverse” while focusing on one world qua world. Some former settings are likely to end up becoming part of the broader multiversal setting — we’ve had mentions already of Sigil and aren’t likely to see a separate Planescape but rather see it’s elements, and perhaps Spelljammer, brought into 5e’s take on the planes and planar adventuring (likewise, Ravenloft — via CoS — looks to be integrated into the Shadowfell cosmology). Where that leaves other Prime Material Planes is the 64,000GP Question. We saw, especially in 2e how dividing the line divided the fanbase. Especially with the plethora of old material now available again for sale (and info on settings online), I really don’t expect campaign setting books of the sort seen in the past. What I could see for many of the other “medieval” settings (Greyhawk, Dragonlance, Mystara, Nentir Vale) is a shared book with some narrative focus a la Volo and Mordenkainen that shows a dimensional travelogue and covers key mechanical elements and introductions to some small region and time (like SCAG does with FR’s Sword Coast), with an appendix showing DMs where to find more information if a setting peaks their interest. That leaves settings like Eberron and Dark Sun, settings that stretch the usual assumptions (I’d expect a 5e Eberron to be even weirder in tone and ideas than 3.5 to further differentiate it). I honestly don’t know how those would be released in terms of format (something like ToA, with guide and adventure in one? Perhaps a short series of related guide/adventure books?). But I think that WotC is going to be careful not to “split the line,” even as they as fans/gamers might want to see their old favorites back, knowing how 5e has worked with new players and the AL. [/QUOTE]
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