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<blockquote data-quote="Superchunk77" data-source="post: 7739728" data-attributes="member: 6684404"><p>IMO the elemental clerics are a better fit as warlocks. Elemental clerics were limited to their elemental sphere for spells, with minor access to the Cosmos sphere (where most of the regular cleric spells were). Warlocks have a relatively limited list of spells too, with specific spells granted based on their patron. Elemental clerics in Dark Sun made pacts (see the Earth, Air, Fire, Water book) with elemental patrons which again, meshes with the warlock pact. The only thing elemental clerics really had in common with the cleric class was the ability to turn undead, which could easily be granted via a warlock pact or invocation. Elemental clerics got a lot of special elemental abilities. Again, something warlock invocations could easily handle.</p><p></p><p>The druid class would work fine for druids in Dark Sun. You'd probably want some new circles of the land for Athasian terrain types, and some new beats for them to shape change into though.</p><p></p><p>I always thought templars would be better suited to the cleric and paladin classes. The sorcerer-kings were the closest thing to gods in Dark Sun. Templars were very different depending on which sorcerer-king they served. The ones in Gulg for example were more focused on plants and nature, easily done with the Nature divine domain or the Oath of the Ancients paladin. Hammanu's templars were very martial, they'd take War domain for sure. The cleric spell list in 5e is very similar to the sphere of the cosmos from Dark Sun, which is something that was always associated with Templars (and druids) but not with elemental clerics.</p></blockquote><p></p>
[QUOTE="Superchunk77, post: 7739728, member: 6684404"] IMO the elemental clerics are a better fit as warlocks. Elemental clerics were limited to their elemental sphere for spells, with minor access to the Cosmos sphere (where most of the regular cleric spells were). Warlocks have a relatively limited list of spells too, with specific spells granted based on their patron. Elemental clerics in Dark Sun made pacts (see the Earth, Air, Fire, Water book) with elemental patrons which again, meshes with the warlock pact. The only thing elemental clerics really had in common with the cleric class was the ability to turn undead, which could easily be granted via a warlock pact or invocation. Elemental clerics got a lot of special elemental abilities. Again, something warlock invocations could easily handle. The druid class would work fine for druids in Dark Sun. You'd probably want some new circles of the land for Athasian terrain types, and some new beats for them to shape change into though. I always thought templars would be better suited to the cleric and paladin classes. The sorcerer-kings were the closest thing to gods in Dark Sun. Templars were very different depending on which sorcerer-king they served. The ones in Gulg for example were more focused on plants and nature, easily done with the Nature divine domain or the Oath of the Ancients paladin. Hammanu's templars were very martial, they'd take War domain for sure. The cleric spell list in 5e is very similar to the sphere of the cosmos from Dark Sun, which is something that was always associated with Templars (and druids) but not with elemental clerics. [/QUOTE]
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