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Is Dark Sun Coming To D&D?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7739747" data-attributes="member: 6871653"><p>Since Darksun is a setting where the environment itself is out to get you, I hope that we'll get some rules that reflect the the harshness of the world. </p><p>- Travel rules like the one from Middle-Earth D&D: no long rest while traveling unless you roll specific events that allow a safe rest in an unexpected shelter.</p><p>- An adapted spell list (maybe with new spell) with spells that fit the setting: no create/food water, no mending etc</p><p>- A simple rule for breaking weapons/armor/items</p><p>- Rules (not Feats) for Defilers with a real impact on the player for taking the easy road to power, something like a roll on a Taint table with penalties.</p><p>- a wild talent table that give a cantrip (or the equivalent if we have psionic rules) at character creation</p><p></p><p>In short, I think the devs should not be afraid of saying ''Darksun use an altered set of D&D 5e rules''; the success of a Darksun setting book will be based on how much it helps the DMs to play the setting as it was meant to be. That why AiME is such a good book: its not just a bunch of new character options and refluff that may fit a setting different from FR, its a completely different take on the same basic rules made to inspire the feel of the setting. I know this wont happen, but that's what I'd like the most.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7739747, member: 6871653"] Since Darksun is a setting where the environment itself is out to get you, I hope that we'll get some rules that reflect the the harshness of the world. - Travel rules like the one from Middle-Earth D&D: no long rest while traveling unless you roll specific events that allow a safe rest in an unexpected shelter. - An adapted spell list (maybe with new spell) with spells that fit the setting: no create/food water, no mending etc - A simple rule for breaking weapons/armor/items - Rules (not Feats) for Defilers with a real impact on the player for taking the easy road to power, something like a roll on a Taint table with penalties. - a wild talent table that give a cantrip (or the equivalent if we have psionic rules) at character creation In short, I think the devs should not be afraid of saying ''Darksun use an altered set of D&D 5e rules''; the success of a Darksun setting book will be based on how much it helps the DMs to play the setting as it was meant to be. That why AiME is such a good book: its not just a bunch of new character options and refluff that may fit a setting different from FR, its a completely different take on the same basic rules made to inspire the feel of the setting. I know this wont happen, but that's what I'd like the most. [/QUOTE]
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Is Dark Sun Coming To D&D?
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