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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Is Dark Sun Coming To D&D?
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<blockquote data-quote="QuietBrowser" data-source="post: 7740119" data-attributes="member: 6855057"><p>Basically, issue #319 of Dragon Magazine came out with an official Dark Sun Player's Handbook equivalent, a tie-in to the recently released (at the time) Expanded Psionics Handbook.</p><p></p><p></p><p>Elans, Maenads and Half-Giants had some minor tweaks, mostly consisting of ability score adjustments for the former and favored classes for all three, but were otherwise said "buy the XPH and use the stats there". I believe they had something similar to the Inborn Power racial trait - that is, an automatic psionic power determined by race and 3 psionic power points to fuel it with.</p><p></p><p></p><p>Aarakocra, Dwarves, Elves Half-Elves, Humans, Halflings, Muls and Pterrans all had the "Inborn Power" racial trait, which gave them three (3) psionic power points and a single psionic power they could use innately, with what that power was being determined by their race:</p><p></p><ul> <li data-xf-list-type="ul">Aarakocra: Elfsight</li> <li data-xf-list-type="ul">Dwarf: Vigor</li> <li data-xf-list-type="ul">Elf: Conceal Thoughts</li> <li data-xf-list-type="ul">Half-Elf: Psionic Charm</li> <li data-xf-list-type="ul">Human: 1 first level power of your choice from either the Psion or Wilder psionics list</li> <li data-xf-list-type="ul">Halfling: Missive</li> <li data-xf-list-type="ul">Mul: Offensive Presience</li> <li data-xf-list-type="ul">Pterran: Burst</li> </ul><p></p><p></p><p>Thri-kreen had a single bonus psi-power point and a cluster of psi-like abilities: Chameleon 3/day, Know Direction 3/day, Psionic Displacement 1/day, Metaphysical Claw 1/day.</p><p></p><p></p><p>I would kill to have Level Adjustment STAY DEAD. It was an atrocity that didn't work in 3rd edition, and even Pathfinder has dumped it. I want to say 5e is too smart to bring that rubbish back, but then, they brought back negative racial ability score modifiers, so I'm not so sure I trust WoTC to be that smart.</p><p></p><p>There are plenty of other, optional ways to make Athasian characters stronger WITHOUT bringing back mechanics like that. Athasians get a bonus feat at 1st level, they can re-roll one ability score at character creation, they have a higher default amount of ability score points for Point Buy, their statblocks can go higher than 20 without magical aid... and that's just the garbage ideas I came up with off the top of my head!</p><p></p><p>I want Dark Sun back. But I would sooner put the setting to the torch than bring it back as the overt "this is the munchkin's branch of D&D" setting.</p><p></p><p>I like the stories I can tell on Athas. But I also like the stories I can tell with Athasian crossovers. Don't disappoint me, WoTC.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7740119, member: 6855057"] Basically, issue #319 of Dragon Magazine came out with an official Dark Sun Player's Handbook equivalent, a tie-in to the recently released (at the time) Expanded Psionics Handbook. Elans, Maenads and Half-Giants had some minor tweaks, mostly consisting of ability score adjustments for the former and favored classes for all three, but were otherwise said "buy the XPH and use the stats there". I believe they had something similar to the Inborn Power racial trait - that is, an automatic psionic power determined by race and 3 psionic power points to fuel it with. Aarakocra, Dwarves, Elves Half-Elves, Humans, Halflings, Muls and Pterrans all had the "Inborn Power" racial trait, which gave them three (3) psionic power points and a single psionic power they could use innately, with what that power was being determined by their race: [LIST] [*]Aarakocra: Elfsight [*]Dwarf: Vigor [*]Elf: Conceal Thoughts [*]Half-Elf: Psionic Charm [*]Human: 1 first level power of your choice from either the Psion or Wilder psionics list [*]Halfling: Missive [*]Mul: Offensive Presience [*]Pterran: Burst [/LIST] Thri-kreen had a single bonus psi-power point and a cluster of psi-like abilities: Chameleon 3/day, Know Direction 3/day, Psionic Displacement 1/day, Metaphysical Claw 1/day. I would kill to have Level Adjustment STAY DEAD. It was an atrocity that didn't work in 3rd edition, and even Pathfinder has dumped it. I want to say 5e is too smart to bring that rubbish back, but then, they brought back negative racial ability score modifiers, so I'm not so sure I trust WoTC to be that smart. There are plenty of other, optional ways to make Athasian characters stronger WITHOUT bringing back mechanics like that. Athasians get a bonus feat at 1st level, they can re-roll one ability score at character creation, they have a higher default amount of ability score points for Point Buy, their statblocks can go higher than 20 without magical aid... and that's just the garbage ideas I came up with off the top of my head! I want Dark Sun back. But I would sooner put the setting to the torch than bring it back as the overt "this is the munchkin's branch of D&D" setting. I like the stories I can tell on Athas. But I also like the stories I can tell with Athasian crossovers. Don't disappoint me, WoTC. [/QUOTE]
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