Pickles JG
First Post
It is not compatible in a couple of cases.
You cannot use some of the abilities of the new class builds with the old ones & vice versa, just like you can't use monk powers with fighters.
Some of the feats have been updated & this has not been input into character builder (grr) so if you use this tool you might want to make manual adjustments/add notes.
I do not think either of these are well expressed in the rules. You have to know which feats have been upgraded & yes they are feat tax feats but the upgrades compensate for that with a tax rebate- they give you choice & customisation back. The rules for varying even slightly from the essentials builds are mostly absent but played straight they work.
It's totally compatible in play.
You cannot use some of the abilities of the new class builds with the old ones & vice versa, just like you can't use monk powers with fighters.
Some of the feats have been updated & this has not been input into character builder (grr) so if you use this tool you might want to make manual adjustments/add notes.
I do not think either of these are well expressed in the rules. You have to know which feats have been upgraded & yes they are feat tax feats but the upgrades compensate for that with a tax rebate- they give you choice & customisation back. The rules for varying even slightly from the essentials builds are mostly absent but played straight they work.
It's totally compatible in play.