Undrave
Legend
You wish you had picked a better class. Look, I came up with it on the spot, so I dunno.So, what happens if you don't encounter your favoured enemy?
You wish you had picked a better class. Look, I came up with it on the spot, so I dunno.So, what happens if you don't encounter your favoured enemy?
It actually goes to the heart of why 5e nerfed the ability into oblivion.You wish you had picked a better class. Look, I came up with it on the spot, so I dunno.
How about make it a revenge ability? Once per short rest you get automatic hit on a creature that attacked you? And it also recharges if you get hit by a critical hit. I could see the Ranger baiting an opportunity attack out of someone for the sole purpose of being set up for their auto-hit revenge move? That would make for a more dynamic play style.It actually goes to the heart of why 5e nerfed the ability into oblivion.
In earlier editions, if you encountered your favoured enemy, you where awesome. But if they didn't show up you where just a sub-par fighter. So 5e made it fluff, so it didn't matter if your favoured enemy never showed up. Because you have know way of knowing in advance what to choose.
That's pretty much the idea behind replacing "favoured enemy" with "favoured foe". Remember it has to be a relatively weak ability because ranger was balanced on the basis of favoured enemy making no contribution in combat.How about make it a revenge ability? Once per short rest you get automatic hit on a creature that attacked you? And it also recharges if you get hit by a critical hit. I could see the Ranger baiting an opportunity attack out of someone for the sole purpose of being set up for their auto-hit revenge move? That would make for a more dynamic play style.
Yeah, a lot of the ranger's issues stem from DM failure's to make it worthwhile and interesting. Of course, the ranger design is vulnerable to it in ways other classes aren't...And big YES to this bolded part AND part of DM highlighting the Ranger saving the party is to get the Ranger player to give a few narrative nuggets themself on how their character awesomed their way through said the hazards of their favored terrain.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.