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Is Friends + Beguiling Twist OP?
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<blockquote data-quote="ECMO3" data-source="post: 9499658" data-attributes="member: 7030563"><p>I have a lot of experience playing Fey Wanderers in 2014 and I am playing my first in 2024. I think I found an exploit in the new rules with the Friends spell. The PC has Magic Initiate (Wizard), so I can get Friends at level up. </p><p></p><p>Here is the wording for Friends and Beguiling Twist. Note the underlined:</p><p></p><p>Friends:</p><p><em>"You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target <u>succeeds automatically</u> if it isn’t a Humanoid, if you’re fighting it, or if you have cast this spell on it within the past 24 hours."</em></p><p></p><p>Beguiling Twist (relevant part):</p><p><em>In addition, whenever you or a creature you can see within 120 feet of you<u> succeeds on a saving throw </u>to avoid or end the Charmed or Frightened condition, you can take a Reaction to force a different creature you can see within 120 feet of yourself to make a Wisdom save against your spell save DC. On a failed save, the target is Charmed or Frightened (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.</em></p><p></p><p>The wording on Friends makes it an automatic successful save instead of being immune to the spell if used in combat. The way I read this is I can spam Friends resource free in combat and it automatically triggers a successful save and therefore beguiling twist on another enemy, which is essentially like a concentration-free Cause Fear.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9499658, member: 7030563"] I have a lot of experience playing Fey Wanderers in 2014 and I am playing my first in 2024. I think I found an exploit in the new rules with the Friends spell. The PC has Magic Initiate (Wizard), so I can get Friends at level up. Here is the wording for Friends and Beguiling Twist. Note the underlined: Friends: [I]"You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target [U]succeeds automatically[/U] if it isn’t a Humanoid, if you’re fighting it, or if you have cast this spell on it within the past 24 hours."[/I] Beguiling Twist (relevant part): [I]In addition, whenever you or a creature you can see within 120 feet of you[U] succeeds on a saving throw [/U]to avoid or end the Charmed or Frightened condition, you can take a Reaction to force a different creature you can see within 120 feet of yourself to make a Wisdom save against your spell save DC. On a failed save, the target is Charmed or Frightened (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.[/I] The wording on Friends makes it an automatic successful save instead of being immune to the spell if used in combat. The way I read this is I can spam Friends resource free in combat and it automatically triggers a successful save and therefore beguiling twist on another enemy, which is essentially like a concentration-free Cause Fear. [/QUOTE]
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