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Is gaming without map and minis really bad?
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<blockquote data-quote="wedgeski" data-source="post: 3151714" data-attributes="member: 16212"><p>Well the OP's quote is a little misleading. I'm sure it was meant to divert people from the idea that D&D was a traditional boardgame like Monopoly or Scrabble. Adding miniatures combat to D&D does not make it a board game.</p><p></p><p>However, I've played 3ed both with and without minis, and *with* minis makes personally for a more satisfying and entertaining game, despite the fact that the game is pretty playable without minis, assuming you have a very good DM who the players trust.</p><p></p><p>Interestingly, a new Eberron game I've just started is being run by a DM who has never used minis in any D&D or roleplaying previously to this, and who said he would try to avoid using a battle-mat as much as possible. Despite the fact that we're running a pretty stripped-down 3.5ed while he acclimatises himself to the more esoteric rules, he's already embraced the battle-mat fully for combats with more than one bad guy. He's bringing a lot of 'imagination-based' combat experience to the table as well, adding lots of cover and elevation markers to the fight, making for an even more tactically satisfying combat.</p><p></p><p>Considering I was scared that the complexity of 3rd Edition would scare him off pretty quickly, he's taken to the newer rules like a duck to water. That says a lot about the quality of the game if you ask me.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 3151714, member: 16212"] Well the OP's quote is a little misleading. I'm sure it was meant to divert people from the idea that D&D was a traditional boardgame like Monopoly or Scrabble. Adding miniatures combat to D&D does not make it a board game. However, I've played 3ed both with and without minis, and *with* minis makes personally for a more satisfying and entertaining game, despite the fact that the game is pretty playable without minis, assuming you have a very good DM who the players trust. Interestingly, a new Eberron game I've just started is being run by a DM who has never used minis in any D&D or roleplaying previously to this, and who said he would try to avoid using a battle-mat as much as possible. Despite the fact that we're running a pretty stripped-down 3.5ed while he acclimatises himself to the more esoteric rules, he's already embraced the battle-mat fully for combats with more than one bad guy. He's bringing a lot of 'imagination-based' combat experience to the table as well, adding lots of cover and elevation markers to the fight, making for an even more tactically satisfying combat. Considering I was scared that the complexity of 3rd Edition would scare him off pretty quickly, he's taken to the newer rules like a duck to water. That says a lot about the quality of the game if you ask me. [/QUOTE]
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